xCoAx is an exploration of the intersection where computational tools and media meet art and culture, in the form of a multi-disciplinary enquiry on aesthetics, computation, communication and the elusive X factor that connects them all. The focus of xCoAx is on the unpredictable overlaps between the freedom of creativity and the rules of algorithms, between human nature and machine technology, with the aim to evolve towards new directions in aesthetics.
We are calling for artistic researchers to present their work, processes, methods, discoveries, knowledge interventions, new insights, understandings, and to engage in exchange—in actions and words, in complex and simple, conventional and unconventional, robust and fragile ways.
We are very proud to announce the Vector Hack 2020 Open Call for AV Works. You have the option of submitting a video recording of your work rendered on your own #CathodeRayTube #oscilloscope #Vectrex #vectormonitor for screening, or of submitting either a multichannel audio file or an #ILDA file with accompanying audio to be displayed on a #Kvant Clubmax 3000 40kpps RGB #laser.
REVERSO is a call to look at what is happening now in art from the underside which, until recently just peeking through, is now becoming increasingly visible, from the reverse of a suddenly upended side, as well as being a device that saves the lives of climbers in case they suddenly fall off the rock, helping them convert an inevitable crash into a controlled rappel.
If the discovery of cyberspace as a social territory in the 20th century is compared to great geographical discoveries, the diss...
The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest.
This will be the first time that the Montreal-based Topological Media Lab (Concordia University) and the Toronto-based Digital Dramaturgy Labsquared (University of Toronto) will meet and co-present current process-based and experimental works.
In partnership with CYLAND Media Lab - Lecture by Danielle Siembieda, Director of the International Society for the Arts, Sciences and Technology Leonardo (Leonardo/ISAST). Danielle will talk about theoretical concepts and new media examples that have cataloged the meaning of ID in the #1 publication for art, science, and technology Leonardo journal published with MIT Press since 1968.
Sat, 14.07.2018 – Sun, 10.02.2019
Atrium 1+2
Cost: Museum admission
"Art in Motion. 100 Masterpieces with and through Media. An Operative Canon" will portray the development of media arts by showcasing pivotal pioneering works that utilize technical devices: from photography to cinematography and sound art, the theater of machines and projections, radiophonic and televisual art, the art video, media-based action and Fluxus arts, and the networked and collaborative artistic practices of the ...
The International Conference on Digital Culture & AudioVisual Challenges will be held in Corfu (Greece) June 1st-2nd 2018, and is hosted by the Department of Audio & Visual Arts (Ionian University).
The call for papers for posters or oral presentation for the International Conference is contained in the attached file.
Deadline for submitting extended abstracts: until April 8th, 2018.
Topics of the Conference include (but not limited to):
Algorithmic Art
Algorithmic music...
[ITA] Il libro raccoglie testi che Kac ha pubblicato nel corso di di dodici anni, la cronaca di un viaggio durante il quale ha sviluppato il suo lavoro e ricerche di telepresenza, biotelematica, biorobotica, arte transgenica.
[ENG] The book brings together texts that Kac published over twelve years, a chronicle of a journey as he says, during which he developed his work and researches with telepresence, biotelematics, biorobotics, transgenic art.
[ITA] Il fenomeno Media Art nasce dalle relazioni che hanno caratterizzato il mondo degli audiovisivi, del cinema, dei media e dell’arte contemporanea.
[ENG] The phenomenon of Media Art arises from the connections that have affected the world of audiovisual, cinema, media and contemporary arts.
[ITA] Presentato al pubblico ad ottobre 2012 con una mostra evento, Tapzy è un progetto di arte ibrida, che vive ormai da un anno grazie all’interazione del suo protagonista – un uomo elefante dal look clownesco – in contesti diversi contemporaneamente, on line ed off line. [ENG] Unveiled to the public in October 2012 with an event exhibition, Tapzy is a project of hybrid art, who lives through the interaction of its protagonist – an elephant-man with a clownish look- in different contexts at t...
The phenomenon of Flash graphics on the Web [...] attracted a lot of creative energy in the last few years. More than just a result of a particular software/hardware situation [...], Flash aesthetics exemplifies cultural sensibility of a new generation [who] does not care if their work is called art or design. This generation is no longer is interested in "media critique" which preoccupied media artists of the last two decades; instead it is engaged in software critique. This generation writes i...
Art.Teleportacia fornisce un certificato che ti garantisce che l'opera che hai acquistato e' originale. Un esempio: l'indirizzo del sito nella location bar
(Olia Lialina, creatrice di Art.Teleportacia)
In linea di principio l'arte e' sempre stata riproducibile. Una cosa fatta dagli uomini ha sempre potuto essere rifatta dagli uomini
(Walter Benjamin, L'opera d'arte nell'epoca della sua riproducibilita' tecnica)
La net.art e' considerata la prima forma d'arte nata e cresciuta (e morta?) i...