Rhizome.org Launches 2005 Net Art Commissions
Rhizome.org, an online platform for new media art and discussion, today launched its 2005 Net Art Commissions at http://rhizome.org/commissions. The Rhizome.org 2005 Net Art Commissions will also be presented at the New Museum of Contemporary Art on June 28, 2005.
About the Rhizome.org Commissioning Program
The Rhizome Commissioning Program makes financial support available to artists for the creation of innovative new media art via panel-awarded commissions. For the 2005 cycle, artists were invited to submit proposals relating to games as defined by the website dictionary.com.
Since 1996, Rhizome has been supporting the new media art community by providing a place where artists and others can share information, present work and engage in dialogue, said Rachel Greene, Executive Director of Rhizome.org. We are thrilled to be able to provide direct financial support to artists engaging with timely themes, such as games. New media artists have a limited ability to sell their work, so commissioning and promoting these artworks is a different but very important form of support for them.
A panel of jurors, Yukiko Shikata, an independent curator based in Tokyo, artist Natalie Bookchin, Francis Hwang of Rhizome.org, and Rachel Greene of Rhizome.org, selected seven winners from a pool of more than fifty proposals submitted by members of the Rhizome.org community. Rhizome members were also invited to jury and award one commission.
Paul Catanese, Warren Sack, Jason van Anden, Luis Hernandez Galvanand Carlo Zanniwill receive awards of $2,500-2,900 each. Commissions of $1,750 will be awarded to Kabir Carterand C-Level. Carlo Zannis project was commissioned by members of the Rhizome community that voted using secure web-based forms.
The Rhizome Commissioning Program is made possible with funding by the Greenwall Foundation, the Jerome Foundation, the Andy Warhol Foundation for the Visual Arts, and the National Endowment for the Arts. Additional support has been provided by members of the Rhizome community.
About the Commissioned Projects
Listen by Kabir Carter
Listen is embedded within the tradition of Adventure or Interactive Fiction games, except that in it visual descriptions are accompanied by descriptions of sound events. The game uses simple text commands germane to Interactive Fiction: Look, Take, North, Wait, andparticular to the gameListen. Kabir Carters compositions, performances, and sound installations have been presented at Atlantic Center for the Arts; PS122 Gallery, and d.u.m.b.o. arts center. He continues to realize Walking in the City, a net art project first commissioned by the Miami-based music festival Subtropics. Carter is currently a guest composer in Rensselaer Polytechnic Institute’s Create @ iEAR residency program.
Misplaced Reliquary by Paul Catanese
Misplaced Reliquary is a handheld curiosity cabinet of relics collected by an eccentric curator. The relics are contained within a virtual repository taking the form of a gameboy advance ROM that can be “played” online or downloaded to any gameboy advance (with the correct transfer hardware). An artist’s edition of five game cartridges has also been created. Paul Catanese is a Hybrid Media Artist and Assistant Professor at San Francisco State University. His work focuses on the creation of hybrids – art forms that re-imagine uses for various technologies to reveal hidden cosmologies. More information can be found at www.paulcatanese.com.
Oversaturation by Luis Hernandez Galvan
Available space is always at stake: be it media-space, psychic space or physical space. This game is about keeping personal space clear, and as in life, it’s theoretically an infinite process. The objective of the game is to keep the continuously growing structural patterns from oversaturating your space by passing through, and thereby annihilating them. The longer the structures remain untouched, the more they’ll grow in thickness and strength, and the older the segments become, the more difficult they are to pass, or even impossible. Luis Hernandez Galvan studied architecture in Mexico City. His practice ranges from installation, to architecture, to game modifications. He has been published in architectural journals and participated in public art programs. Some work can be seen at http://heterarquia.org. Currently he is working on a piece on the San Diego- Tijuana Border along with Anne-Marie Schleiner.
Agonistics: A Language Game by Warren Sack
The images and actions used metaphorically by political theorists to understand democratic discussion as a game or competition – “agonistic democracy” – can be instantiated as interactive, graphical objects and dynamics. Agonistics: A Language Game is a literal instantiation of these metaphors that can played by posting messages to a public, online discussion forum. Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion.
Farklempt! By Jason Van Anden
Farklempt! challenges its players to manage their emotional-health through the skillful manipulation of feelings against other players attempting to do the same. Equal parts addictive videogame and compelling visual art, Farklempt! continues artist Jason Van Andens aesthetic investigation of how our emotional states impact the world around us.
Media Blackout by Michael Wilson, a member of c-level
Media Blackout is a 3D computer game in which the player is confronted with corporate interests, religious fundamentalism and military aggression through the deliberate manipulations of corporate media. Surrounded by media noise, government propaganda, spectacular phenomena and a sea of oil, the players character attempts to maintain psychological resistance and ultimately transcend the media threat escaping ‘corporatized consciousness’. Media Blackout creates an allegorical environment through new media technologies attempting to immerse both player and viewer in the true ‘psychological operations’of our time. Michael Wilson is a member of the new media co-operative c-level. He is an expanded media artist who employs operational aesthetics to re-imagine contexts, networks or systems.
Average Shoveler by Carlo Zanni
Inspired by the graphics of Leisure-Suit-Larry (1987), AVERAGE SHOVELER is an online game challenging the boundaries between photo, paintings, game and short movie. It’s snowing, and you have to keep your path clean. Each flake of snow contains an image taken live from news/politics/sport/ web channels: you have to shovel pumping news from your head, as your life suffers from news overload. Average Shoveler includes two prestigious collaborations: famous composer Gabriel Yared (“Cold Mountain”) scored the game, while Siri Kuptamethee’s “Indigo People” created outfits for the character of the videogame. Note: FlashPlayer7 required. It is recommended to shut down any other application and to turn speakers on. Carlo Zanni is an Italian-born artist whose work is focused on the intersection of computation and representation. His work has been shown in galleries and museums, among them: P.S.1 – NY, Chelsea Museum NY, Analix Forever gallery Geneva. His first (net) retrospective is scheduled for October 2005 at the ICA in London. http://www.zanni.org/
Rhizome.org is a nonprofit organization that provides an online platform for the global new media art community. Founded in 1996, Rhizome.org serves as a grass-roots community center for new media artists, curators, students, educators, writers and enthusiasts. Rhizome.org’s programs support the creation, presentation, discussion and preservation of contemporary art that uses new technologies in significant ways.
Rhizome.org takes its name from the botanical term for an underground stem that connects plants into living networks, a metaphor for the organization’s non-hierarchical structure. Widely considered to be the world’s leading online resource for and about new media artists and their work, Rhizome.org connects, supports, and educates the new media art community and the public through programs including email-based discussion groups and publications, online archives for new media art works and writings, a new media calendar and opportunity listings, and a new media art commissioning program.
Rhizome.org is a 501(c)(3) nonprofit organization. Contributions are accepted online at http://rhizome.org/support. Checks and money orders may made payable to Rhizome.org and send to the address below.
CONTACT: Rachel Greene, Executive Director c/o New Museum, 210 Eleventh Avenue, New York, NY 10001
Tel: 212.219.1222 X208 Fax: 212-431.5328