Rachel Greene, Rhizome.org
Phone: 212.219.1288 X208
Rhizome.org is pleased to announce that seven artists/groups have been awarded commissions to assist them in creating original works of net art through its Commissioning Program. Paul Catanese, Warren Sack, Jason van Anden, Luis Hernandez Galvan and Carlo Zanni will receive awards of $2,500-2,900 each. Commissions of $1,750 will be awarded to Kabir Carter and C-Level.
A panel of jurorsindependent curator Yukiko Shikata, Francis Hwang of Rhizome.org, Natalie Bookchin of The Art Center, and Rachel Greene of Rhizome.org-selected six winners and one Honorable Mention from a pool of about fifty proposals that were received by the March 7, 2004 deadline. Members of the Rhizome.org community participated in the evaluation process through secure web-based ballots, selecting a proposal by artist Carlo Zanni to win a commission.
Launched in November 2001, the Rhizome Commissioning Program makes financial support available to artists for the creation of innovative new media artwork via panel-awarded commissions. To keep the program relevant and timely, requests for proposals (RFPs) will change from year to year to reflect new developments in technology and the current cultural environment. National Endowment for the Arts, the Greenwall Foundation,the Jerome Foundation, and the Andy Warhol Foundation for the Visual Arts. Additional support has been provided by members of the Rhizome community.
This year, the RFP was sent out on January 21, 2004. Artists were invited to submit proposals relating to the theme of Games. The proposal asked artists to propose projects that will contribute to the art game genre, or reflect on broad interpretations of game.
Since 1996 Rhizome.org has been supporting the new media art community by providing a place where artists and others can exchange information, share opportunities, present new work and engage in critical dialogue, said Rachel Greene, Executive Director of Rhizome.org. We are thrilled to be able to provide direct financial support to artists. Grants and commissions are particularly important for new media artists because, unlike artists who work with more traditional media such as painting and photography, artists who work with new technologies have a limited ability to sell their work. Giving these artworks an institutional presence is a different but very important form of support for new media artists.
The chosen projects will be publicly exhibited on the Rhizome.org web site at http://rhizome.org starting in November 2004. They will also be preserved in the Rhizome ArtBase archive, and presented at a public event in New York City.
Rhizome.org is an online platform for the global new media art community. Our programs support the creation, presentation, discussion and preservation of contemporary art that engages new technologies in significant ways. We foster innovation and inclusiveness in everything we do. Rhizome.org is a not-for-profit organization.
by Paul Catanese (San Francisco/CA/US)
http://www.paulcatanese.com/rhizome/index.html A collection of relics and their holy travels will be catalouged and contained within a virtual repository which will take the form of a gameboy advance ROM that can be viewed and “played” online. In addition, instructions will be given for downloading the ROM file itself and installing on gameboy advance hardware. Finally, an artist’s edition of 5 game cartridges will be created as well.
Paul Catanese is a hybrid media artist and Assistant Professor of New Media at San Francisco State University. He received his MFA from the School of the Art Institute of Chicago, where he lectured for several years. His artwork has been exhibited internationally, notably at the Bangkok Experimental Film Festival, Paris Villette-Numerique, Germanys Stuttgarter Filmwinter and the Canadian New Forms FestivalRecently, Paul became and artist-in-residence at the Kala Art Institute in Berkeley, California through their fellowship program and was awarded a net.art commission from Turbulence.org with funds made possible by the National Endowment for the Arts.
by Luis Hernandez Galvan with support from Gabriel Acevedo (Mexico City/MX)
This game is about a small sphere (the player) trying to make its way through a highly saturated, crowded system, and trying to postpone its collapse.
Luis Hernandez Galvan is an artist and architect based in Mexico City, Mexico. He was recently an Artist In Residence a the Centro de La Imagen in Mexico. Other works include http://heterarquia.org and the installation vitrinas/public art. Galvan studied architecture, and has been published in architectural journals and worked with figures and studios inlcuding Jaime Varon and atelier lcm.
by Jason van Anden(New York/NY/US)
Managing feelings is essential to getting along in the world. Keeping emotions inside can be just as damaging as just letting them flow. “Farklempt” challenges players to manage their emotional-health and maintain relationships through skillful manipulations.
After earning a BFA in Sculpture from Syracuse University and attending Skowhegan School of Painting and Sculpture, Jason Van Anden moved to New York. Surviving New York became his preoccupation as he built a successful career designing software systems for clients as diverse as Citibank and Duggal, eventually incorporating as Quadrant 2, Inc. Recent artwork portrays human behavior in an ongoing series of artificially intelligent, interactive robotic sculptures that express themselves emotionally through body language, sound and facial expressions. This body of work is called The Smile Project (www.smileproject.com).
by Carlo Zanni (New York/US and Milano/Italy) http://www.zanni.org/rhizome/
Average Shoveler takes its aesthetic inspiration from the adventure game Leisure Suit Larry. The goal of the game is to shovel the falling snow in front of the users home. Each flake of snow contains an image taken live from the CNN.com news site, turning the project into a comment on information overload and media colonization.
Carlo Zanni (La Spezia, 1975) is an Italian-born artist whose work is focused on the intersection of computation and representation. He paints landscapes and he programs portraits. His work has been shown at the P.S.1 Museum NY, the 1st Tirana Biennial, Bitforms gallery, the 3rd Biennale de Montreal, Canada and at Analix Forever gallery in Geneva among other physical and net places. For more information about Zanni, please visit: http://www.zanni.org/
AGONISTICS: A LANGUAGE GAME
by Warren Sack
http://www.hactivist.com/proposals/proposal_rhizome.html The images and actions used as metaphors by Chantal Mouffe and other theorists of “agonistic democracy” can be instantiated as interactive, graphical objects and dynamics. This “literal” instantiation will then be a computer game that can played by posting messages to a public, online discussion forum.
Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion. Before joining the faculty at the University of California, Santa Cruz in the Film & Digital Media Department, Warren was an assistant professor at UC Berkeley, a research scientist at the MIT Media Laboratory, and a research collaborator in the Interrogative Design Group at the MIT Center for Advanced Visual Studies. He earned a B.A. from Yale College and an S.M. and Ph.D.from the MIT Media Laboratory. More information about his current work can be found at this website: http://people.ucsc.edu/~wsack
by C-level (Los Angeles/CA and New York/NY/US) http://www.waco.c-level.cc/rhizome/proposal.html C-level will work on the next installment of the Endgames project, a multi-part series in which the artists incorporate elements of subjective documentary and pure fantasy with experimental technologies to create a visceral gaming experience based on psycho-social phenomena. Having addressed the 1993 Waco, Texas government/cult showdown, C-level is currently developing works addressing the MOVE conflict of 1985 and Ted Kaczynski (aka “The Unabomber”).
C-level is a cooperative public and private lab formed to share physical, social and technological resources. Its members are artists, programmers, writers, designers, agit-propers, filmmakers and reverse-engineers. Part studio, part club, part stage and part screen; C-Level has a space in an isolated basement in Chinatown Los Angeles which plays host to various media events such as screenings, performances, classes, lectures, debates, readings and tournaments.
LISTENING (Working Title)
by Kabir Carter (New York/NY/US)
http://effects.blogs.com/rhizomeproposal/ Carter will construct and deploy a non-competitive and non-linear goal oriented interactive text game. Whereas most games involve the deployment of a single subject interacting with a written description of a visual space, Listening will concentrate on the description of acoustic phenomena. Descriptions of sounds will be the vehicle that guides the game player through the environment. Kabir Carter’s work focuses on urban environmental sound, acoustic feedback, analog sound synthesis, transmissive acoustics, specialized microphone technologies, and the presentation of live electroacoustic work in public spaces. Kabir lives and works in New York City, has studied electroacoustic composition with David Behrman and Richard Teitelbaum at Bard College, and currently studies privately with composer and performer Joan La Barbara. He was recently selected by Robert Ashley to attend a composers’residency at Atlantic Center for the Arts, and received a Media Alliance Independent Radio and Sound Art Fellowship for his project Shared Frequencies.
by Kerstin Günther
Executive Director, Rhizome.org
New Museum of Contemporary Art
583 Broadway, NYC, NY 10012
tel. 212.219.1288 X 208