International Symposium on Electronic Art
Barcelona 10-16 June 2022
Possibles not only open up an unfinished world of futures before us, but also presents and pasts behind us.
The Possible is openness and movement, a horizon of change that unfolds and organizes the world.
The Possible started with the polis, the city, and is political by definition.
The Possible has nothing to do with the unreal, the impossible, or the fictitious, but rather with the unfinished real in front of us.
The Possible shapes our reality, and that is precisely why it is a political problem in itself. From “everything is possible” to “be realistic and ask for the impossible”, from an “infinitude of possible worlds” to “this is not possible and cannot be done”.
Sometimes we are trapped in a world of pre-designed Possibles – “this is it” – where it seems that nothing could have been left out, there are no alternatives. Sometimes it is living an illusion of freedom in an impossible world where the critical just disappears. How to open towards contingency, not only to the becoming but also its uncertainty?
How to draw new Possibles to come, and not just confirming those that are there waiting to be confirmed, experienced and thought, as Possibles that can be brought to existence in our worldview? How to move from the impossible, the fable or the utopia to directly bite into our reality?
The Possible is inscribed within the arts, design, sciences and technologies that surround us now and those yet to come.
We see these Possibles behind climate change and global warming, behind robotics and biotechnologies, inside algorithms, artificial intelligence and data science, in between quantic worlds trying to get a grasp of what matter is, up there above our heads in outer space and the multiverse.
Themes
Human and Non-Human
Neuroscience
Technological Singularity
Human Brain
Artificial Life
Brain-Computer Interface
Artificial Intelligence
Robotics
What does it mean to be a human now?
How do we relate with the non-humans?
How do we become bodies in the world?
How do we construct and gain knowledge?
How to develop the interaction between human and machine?
And with the other animals?
These are some of the questions behind this sub-theme that focuses on the possible humans and non-humans that we are, redesigning ourselves and the things around us through new perspectives that open these Possibles in an unfinished world that shapes our existence.
Natures and Worlds
Bio Art
Space Art
Biotechnologies
Climate Change
Complex Networks
Quantum Art or Nano Arts
Hypernatural
Global Warming
Speculative Design
How do we understand and experience life nowadays?
How do we relate with nature?
How to fight climate change and global warming?
How do we transform and inhabit our world?
How would we inhabit other worlds that we long to discover and experience?
And how about the universe, the outer space and the planets we dream about?
In a context where all Possibles seem to be closed towards a dystopian future where we are heading , it is crucial to open these Possibles that are waiting to be unfolded, thought and experienced as the Other to come.
Futures and Heritages
Virtual Reality
Data Science
Augmented Reality
Histories
Preservation
Collections
Documentation
Data Visualization
Which is the role of history?
How can we construct our futures?
What is the role of the arts in all this?
How should we take care of our past and heritage?
How to remember and forget when there is so much information available?
How to create meaning and sense in a world overflowed with data?
The way we conceive our past, memory and history structures our present and creates our future to come. From Digital Oblivion and Technological Obsolescence, this sub-theme moves forward and backward to an Archaeology of Media that suggests possible futures and heritages
Education and Societies
Constructionism
Pedagogy as Artistic Practice
Art and Design production centers and Labs
Labs and Maker Education
Education as Culture Creation
Art Residencies
Recognition of Diversity
Festivals and Events
Cultivating the Possible
meaningful STEAM learning environments
Epistemological Pluralism
Artistic Research
How to experience and learn from inter/multi/trans/anti-disciplinarity?
How to integrate the arts into science and technology and the other way around?
Which experiences need to be shared to reinforce that connection?
How and why is there a need to congregate around events such as festivals or conferences?
What can we learn from this?
What experiences from art and design production and research centres and programmes do we need to be familiar with and replicate?
These are some of the questions that stem from the relationship between education and society, that place where citizenship comes to be and interlaces with the rest.
Submissions
October 4 2021
Full and short papers
Posters
Panel discussions
Artistic Residencies
October 11 2021
Artworks’ Proposals
Workshops
Tutorials
October 18 2021
Artist Talks
Institutional presentations
Submissions: https://isea2022.isea-international.org/submit-your-proposal/
More: https://isea2022.isea-international.org
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