[ITA] L’edizione italiana non è una semplice traduzione dei contenuti della versione originale inglese, ma è stata arricchita dai contributi di alcuni nuovi autori sull’argomento.
[ENG] The Italian edition is not just a simple translation of the contents of the original English version, but it has been enriched by texts on the subject from some new authors.
Apply to share your climate adaptation solutions and challenges, content proposals, posters and creative arts at ECCA2023. Once you have registered, simply read our Submission Guidelines, select the most appropriate theme and submit your application.
Visual communication through graphical or sign languages has long been conducted among human beings of different backgrounds or cultures, and in recent decades between human and machine. In today's digital world, visual information is typically encoded with various metaphors commonly used in daily life to facilitate rapid comprehension and easy analysis during the communication process.
[ITA] “Giacomo Verde: Liberare Arte da Artisti” è la prima mostra pubblica dall'Archivio Giacomo Verde e illustra la prima “fase tecno-artistica” dell'artista: un periodo ben documentato e ricco di creatività dal teatro popolare e di strada alla video arte e alle installazioni.
[ENG] “Giacomo Verde: Set the artists free from Art” is the first public exhibition from the Giacomo Verde Archive and it illustrates artist’s first “techno-artistic phase”: a well-documented and creatively rich period f...
With the rise of technical media, a turning point had come: artists began to take an interest in the use of “scientific” tools. Today, both disciplines increasingly work with the same tools, methods, and programs. This common »pool of tools« points to the beginning of a new renaissance, similarly realized by the Italian Renaissance. Leonardo da Vinci discussed in his »Trattato della Pittura« (around 1500): "Se la pittura è scienza o no" and came to the conclusion: painting is a science.
The temporal framework of early digital art in Croatia in this project is bounded by emblematic years: revolutionary 1968, when the first exhibition of digital art was put on, and Orwellian 1984. The project was supported by the City Office for Culture, Intercity and International Cooperation and Civil Society and the Ministry of Culture and Media of the Republic of Croatia. The realization of the exhibition is supported by the funds of the Ministry of Culture and Media of the Republic of Croati...
Humans have always been inspired by the living, representing, simulating and emulating it. Today we are witnessing the extension of life into a “Third Life” - being the “First Life” the biological life and the “Second Life” the life in the symbolic dimension - that expands Nature. This process is consistent with the progressive externalization outside the body of human functions and activities.
Transformation Digital Art 2023 aims to show and discuss existing and new strategies for the documentation, transmission, and preservation of digital art for and by artists, curators and conservators.
Seven applicants will be selected for this 3-day training school which will focus on ecologies of care by examining data systems that are more inclusive and allow engagement and cooperation in a non-hierarchical manner. It will investigate how data and systems can be used as tools for processes of shared and sharing subjectivities and will explore methodologies for creating ethical and unbiased data-sets, and/or setup networks that can help.
The Great Circle Project (TGC) is an immersive Gigapixel artistic experience. A 25 minute computer-generated film with a resolution of 41,472,000 pixels (CG Gigapixel film). It is freely inspired by one of the largest monumental panorama oil on canvas painting in the world: The Early Bourgeois Revolution in Germany by Werner Tübke (1929-2004), recognized as one of the most important East German artists.
Calling all artists and (artistic) researchers who contribute in a unique way to face the ecological and space challenges of the world. Join the More-than-Planet residency programs: Deep and Meander/Boreal Forest and explore the intersection of art and science in addressing environmental change. Re-examine our planetary literacy by exploring themes from local to planetary level.
The Future Earth Research School on “Data Science and Machine Learning for Climate Research” aims to provide a comprehensive overview of the mathematical foundations of machine learning, with a particular focus on methods for the analysis of complex dynamical systems.
KONTEJNER I bureau of contemporary art praxis is inviting Croatian and international artists / artistic collectives to apply for two new open calls within the project A Sea Change, co-founded by the European Union and led by KONTEJNER.
[ITA] Scuola Futura, è la piattaforma per la formazione del personale scolastico (docenti, personale ATA, DSGA, DS), nell’ambito delle azioni del Piano nazionale di ripresa e resilienza (PNRR).
[ENG] Scuola Futura (Future School) is the platform for the training of school staff (teachers, ATA, DSGA, DS staff), as part of the actions of the National Recovery and Resilience Plan (PNRR).
In recent years, STI policy globally has increasingly focused on ensuring that researchers engage with wider stakeholders to deliver positive economic impact and address societal challenges. This reflects the growing societal expectations placed on research and innovation, and increased concerns about how well research systems are aligned with the changing needs of society. Demand for research with impact has generated changes in how research is funded, evaluated, organized and disseminated.
The title ‘RE:SOURCE‘ refers to a sub theme specifically introduced in the MAH Venice edition of the conference series. This theme will be centred on the climate crisis and questions of ecological sustainability considered in all their ramifications analysed through the lenses of Media Art (History).
With this panel, we encourage proposals coming from both academics and practitioners for creative/performative presentations (regarding curatorial practices and/or exhibitions and storytelling), interactive sessions (bearing on material objects), and/or traditional academic papers.
La Generative AI Art può essere considerata una nuova forma di Media distinto dall’Arte Digitale “tradizionale”. Una delle principali differenze è il ruolo dell’artista nel processo di creazione. Nell‘Arte Digitale tradizionale, l’artista ha in genere un alto grado di controllo sull’opera finale, utilizzando strumenti e tecniche digitali per creare l’arte, per esempio codici di programmazione o interfacce grafiche. Al contrario, nella Generative Al Art, l’artista gioca un ruolo più indiretto, fo...
[ITA] Flussi di energia tra piante, umani e altri viventi, è un’installazione multimediale, immersiva e interattiva sull’energia, tema sempre più attuale e urgente.
[ENG] Energy flows between plants, humans and other living beings. LUMEN is a multimedia, immersive and interactive installation on energy, an increasingly topical and urgent issue.
Share your innovative projects and initiatives, join the global network of climate change communicators, take part in the contest, and enhance your impact worldwide. The second edition of the CMCC was launched at COP27 in Sharm el-Sheikh. Submissions are welcome until 15 June 2023. Follow us on the journey to meet new ways to communicate the climate challenge worldwide.
Founded in 2000, by Oron Catts, Miranda Grounds, and Stuart Bunt, SymbioticA is a biological art research center at The University of Western Australia. Over the last 22 years, led by Oron Catts and Ionat Zurr, SymbioticA has become the world’s pioneer in art/science education, research and design. SymbioticA is an international leader in the art and science field and became a Centre for Excellence in 2008.
"Symbionts: Contemporary Artists and the Biosphere" brings together over a dozen international artists whose work prompts us to reexamine our human relationships to the planet’s biosphere through the lens of symbiosis, or “with living.”
[ITA] "Surprize 4 - What is life?", mostra degli studenti dell’Accademia di Urbino, quest’anno ha per tema "What is life?".
[ENG] “Surprize 4 - What is life?”, the exhibition of the students from the Urbino Academy of Fine Arts, this year revolves around the theme "What is life?".
[ITA] Tema portante di quest’anno, il retrofuturo. Ogni epoca storica ha creato il “suo” futuro, attraverso narrazioni nate per esorcizzare i timori legati al presente.
[ENG] The main theme of this year, the retro-future. Each historical epoch has created "its" future, through narratives created to exorcise the fears related to the present.
In view of the urgency felt, the SciArt project wanted to delve deeper into the cultural, philosophical and epistemological ramifications of our attitude towards Nature, feeling that such a reflection is an essential element to bring about real change. It intends to tie together the latest understanding of science, art and culture within a sound vision that liberates our concepts of nature from obsolete assumptions.
[ITA] Il progetto, promosso dall’Associazione Culturale Erinni, è vincitore del bando VitaminaG nell’ambito del programma GenerAzioniGiovani.it finanziato dalle Politiche Giovanili della Regione Lazio con il sostegno del Dipartimento per la Gioventù.
[ENG] The project, promoted by the Cultural Association Erinni, is the winner of the VitaminaG call for proposals within the GenerAzioniGiovani.it programme financed by the Youth Policies of the Lazio Region with the support of the Department for Y...
[ITA] La creatività al crocevia tra neuroscienze, Intelligenza Artificiale, Gaming, economie alternative e umanesimo.
[ENG] Creativity at the crossroads of neuroscience, Artificial Intelligence, Gaming, alternative economies, and humanism.