This exhibition explores new forms of cross-discipline engagement with cities under threat from a multitude of challenges. It presents interactive artworks and conceptual experiments from art, computer science and design that provoke citizens and others to challenge and reflect on cities of the future, taking Venice as a possible model.
The Beauty of Early Life. Traces of Early Life
ZKM | Center for Art and Media Karlsruhe
An exhibition in cooperation with the State Museum of Natural History Karlsruhe
Sat, 26.03.2022 – Sun, 10.07.2022
Atrium 8+9, 1st floor
Cost: Museum Admission
The exhibition takes us on a journey back through time to the origin of life. How did life first get started? Where can we still find traces of the earliest life forms today? Why is it important to look at the past in order to develop an und...
[ITA] Il tema che l’Accademia di Belle Arti di Urbino si propone di approfondire è quello della vita: “What Is Life?”. Un tema di grande attualità perché contiene alcuni degli snodi contemporanei e può essere interpretato da punti di vista diversi.
[ENG] The theme that the Academy of Fine Arts of Urbino aims to explore is that of life: "What Is Life?”. It is a very topical contemporary issue and it can be considered from different points of view.
The JRC SciArt project is pleased to announce its upcoming series of conferences Changing the Ground to reconsider the post-covid worldview, which, in our opinion, requires a closer collaboration between art and science amongst other urgent changes that are needed to confront the challenges before us.
What is evident when exploring these optical histories is the primacy of space for the structuring of experience, and how spatial ontology is continuously redefined by milestones in screen technology development. By reflecting on historical precedents, how might this further enrich our understanding of the materiality of screen as media?
The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette, prize money ranging up to € 10,000 per category and an opportunity to showcase their talents at the famed Ars Electronica Festival in Linz.
[ITA] L’Associazione VILLAM con Arshake. Reinventing Technology lancia una open call per giovani makers (under 35) nell’ambito di robotica, ricerca dati, droni, nano-scienza, riciclo.
[ENG] VILLAM with Arshake. Reinventing Technology is launching an open call for young makers (under 35) in the fields of robotics, data research, AI, drones, nano-science recycling.
Transcultures et les European Pepinieres of Creation presents for this 2021 edition of the Ibrida festival a selection of videos produced as part of their No Lockdown Art project that they initiated during the first global containment linked to Covid-19 (Spring 2020) aimed at support contemporary artistic projects likely to be disseminated online.
We are interested in a range of approaches including those from the past and those from the bleeding edge, using out of the box or homespun tools. Still images of any kind are welcome as our ultimate goal is to not only establish how digital methods are essential to image making, but also to highlight and perhaps remind us that the single image is still powerful and still important now, more than ever.
How to draw new Possibles to come, and not just confirming those that are there waiting to be confirmed, experienced and thought, as Possibles that can be brought to existence in our worldview? How to move from the impossible, the fable or the utopia to directly bite into our reality? The Possible is inscribed within the arts, design, sciences and technologies that surround us now and those yet to come.
We believe this will be East Asia’s first conference on art and ecology. Our hope is that this conference will bring together researchers and practitioners working in the intersections of art, ecology, indigeneity, geopolitics, and STS (science and technology studies) to build a cross-regional network of sustainable collaboration.
EvoStar is organised by SPECIES, the Society for the Promotion of Evolutionary Computation in Europe and its Surroundings. This non-profit academic society is committed to promoting evolutionary algorithmic thinking, with inspiration of parallel algorithms derived from natural processes.
Strambino 2 > 4 luglio 2021
Strambino riapre ai folli.
Tutte le informazioni qui: https://www.follediscienza.it
Tre giorni, due eventi, un appuntamento unico per riflettere sulla scienza e svelare i retroscena della comunicazione
Folle di Scienza, tre giorni intensivi di formazione, discussione e lavoro per provare a immaginarsi il futuro prossimo della comunicazione della scienza.
Strambinaria, conferenze, laboratori per bambini, spettacoli e molto altro!
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FeLT- Futures of Living Technologies engages in the relations and intersections that occur between human beings, living environments and machines, relations on the edge of how we experience aliveness today.
Design Culture(s) is investigating not simply on the concept of culture as a monolithic expression of a specific knowledge that reflects on itself, but as the product of an investigation that is open to many different “Cultures” which are emerging and revolving around it in society, in the places and in history.
Through the CMCC Climate Change Communication Award “Rebecca Ballestra”, the CMCC Foundation is awarding the best communication initiatives that spread awareness on climate change through education, advocacy, media production and social engagement activities.
International Conference, , Exhibitions, Concerts, Public workshops
Symmetry Festival 2021
July 9-12, 2021
Sofia, Bulgaria
Symmetry in Nature and Society
The World’s Largest Multidisciplinary Conference & Art Festival in Symmetry Studies
Conference venue
National Museum “Earth and Man”
Blvd. Cherni Vrah 4; Sofia 1421, Bulgaria
E-mail:
earth.and.man@gmail.com
office@earthandman.org
Phone:
+359 28656639
Web
This is final update on the scientific event. A hybrid type fe...
In scholarship the Anthropocene has been tied up with the experience of the unthinkable by thinkers including Timothy Morton, Donna Haraway, and Amitav Ghosh. Yet, the current COVID-19 pandemic—which as a crisis also exemplifies the human impact on and a reshaping of environments—challenges the pervasiveness of the key concepts of abstraction and unthinkability. Instead, the pandemic has turned the Anthropocene into a concrete, intensely lived, globally shared experience.
Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately went ‘out of business’.
These developments in AI pose a significant threat to many design professionals who will be replaced by artificial intelligence that will make human labour redundant. However, the integration of AI systems into the design process also provides new opportunities: collaboration with AI systems allows for design on a level of complexity and scale that human cognition cannot encompass. Therefore, based on the recognition of the creative capabilities of the machine, the challenge for designers today ...
Now we are allowed not only to enter animals’ and plants’ environments and behaviors more in depth, but also to steal from them the secret of their ‘technologies’ which explain their survival power. This research culminates in the field “biomimicry” and the construction of hybrids which may give birth to new species of animals and plants,
Since 1993, this conference series brings together artists, scientists, designers, educators, and researchers to more deeply understand how people engage individually and socially in creative processes and how computation and other technology can affect creative outcomes.
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. These are times of curious contrivances, novel natures, inescapable automation, and posthuman performances – where human and nonhuman find themselves being entwined, meshed and muddled into new unwitting entanglements.
[ITA] Noema Media & Publishing ha pubblicato l'eBook Arte e creatività digitale per la costruzione di un immaginario complesso (bilingue, italiano/inglese), a cura di Giada Totaro, che riporta l’esperienza di STEAM Atelier e il laboratorio BEcoming Animals.
[ENG] Noema Media & Publishing has published the eBook Art and Digital Creativity for the Construction of a Complex Imaginary (bilingual, Italian/English), edited by Giada Totaro, which reports the experience of STEAM Atelier and the BEcomi...
Are you a startup or an artist from the media field, working with data?
Are you willing to make data exploration both entertaining and informative?
Do you question the impact of data and technology on individuals and society?
The MediaFutures support programme is looking for artists and startups eager to reshape the media value chain through innovative, inclusive and participatory applications of data and user-generated content.
OPEN CALL TO INTERNATIONAL ARTISTS AND CURATORS LIVING IN EUROPE
To Support the production of two artworks and one research residency
GUIDELINES
Roots & Seeds XXI. Biodiversity Crisis and Plant Resistance is an international cooperation project developed by Ars Electronica, Leonardo/Olats, University of Barcelona and Quo Artis as lead partner.
Roots & Seeds XXI aims to promote sustainable habits through the use of Art & Science’s approaches and practices. The project wants ...
Performing [with] machines. The dual meaning of this title hints towards an understanding of the machine as a performing agent in a human-machine partnership. By putting the emphasis on creative human-machine partnerships in performative contexts, this theme aims to encourage artistic and scientific contributions that deal with the different ways in which musicianship, authorship and performership are challenged, extended and redefined in the era of AI.