Vera Molnár: Icône 2020
[ITA] Icône 2020 è una scultura nata da una collaborazione tra l’artista pioniera della computer art Vera Molnár — di origine ungherese ma parigina di adozione — e un gruppo di maestri vetrai veneziani. [ENG]Icône 2020 is a sculpture originated from a collaboration between Hungarian-born artist Vera Molnár (b.1924), pioneer of computer art based in Paris, and a traditional Venetian glassmaker team.
Changing the Ground
The JRC SciArt project is pleased to announce its upcoming series of conferences Changing the Ground to reconsider the post-covid worldview, which, in our opinion, requires a closer collaboration between art and science amongst other urgent changes that are needed to confront the challenges before us.
The Screen as Surface, Site and Space
What is evident when exploring these optical histories is the primacy of space for the structuring of experience, and how spatial ontology is continuously redefined by milestones in screen technology development. By reflecting on historical precedents, how might this further enrich our understanding of the materiality of screen as media?
Prix Ars Electronica 2022
The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette, prize money ranging up to € 10,000 per category and an opportunity to showcase their talents at the famed Ars Electronica Festival in Linz.
Humans have always been inspired by the living, representing, simulating and emulating it. Today we are witnessing the extension of life into a “Third Life” - being the “First Life” the biological life and the “Second Life” the life in the symbolic dimension - that expands Nature. This process is consistent with the progressive externalization outside the body of human functions and activities.
Game Over-Future C(o)ulture
[ITA] L’Associazione VILLAM con Arshake. Reinventing Technology lancia una open call per giovani makers (under 35) nell’ambito di robotica, ricerca dati, droni, nano-scienza, riciclo. [ENG] VILLAM with Arshake. Reinventing Technology is launching an open call for young makers (under 35) in the fields of robotics, data research, AI, drones, nano-science recycling.
Transcultures – Pepinieres of Creation @ Festival Ibrida
Transcultures et les European Pepinieres of Creation presents for this 2021 edition of the Ibrida festival a selection of videos produced as part of their No Lockdown Art project that they initiated during the first global containment linked to Covid-19 (Spring 2020) aimed at support contemporary artistic projects likely to be disseminated online.
Within the Frame: Continuum of the Still Image
We are interested in a range of approaches including those from the past and those from the bleeding edge, using out of the box or homespun tools. Still images of any kind are welcome as our ultimate goal is to not only establish how digital methods are essential to image making, but also to highlight and perhaps remind us that the single image is still powerful and still important now, more than ever.
ISEA 2022 – Possibles
How to draw new Possibles to come, and not just confirming those that are there waiting to be confirmed, experienced and thought, as Possibles that can be brought to existence in our worldview? How to move from the impossible, the fable or the utopia to directly bite into our reality? The Possible is inscribed within the arts, design, sciences and technologies that surround us now and those yet to come.
Art and Critical Ecologies: Multiscalar Engagements
We believe this will be East Asia’s first conference on art and ecology. Our hope is that this conference will bring together researchers and practitioners working in the intersections of art, ecology, indigeneity, geopolitics, and STS (science and technology studies) to build a cross-regional network of sustainable collaboration.
EvoStar is organised by SPECIES, the Society for the Promotion of Evolutionary Computation in Europe and its Surroundings. This non-profit academic society is committed to promoting evolutionary algorithmic thinking, with inspiration of parallel algorithms derived from natural processes.
Folle di Scienza / Strambinaria 2021
Strambino 2 > 4 luglio 2021 Strambino riapre ai folli. Tutte le informazioni qui: https://www.follediscienza.it Tre giorni, due eventi, un appuntamento unico per riflettere sulla scienza e svelare i retroscena della comunicazione Folle di Scienza, tre giorni intensivi di formazione, discussione e lavoro per provare a immaginarsi il futuro prossimo della comunicazione della scienza. Strambinaria, conferenze, laboratori per bambini, spettacoli e molto altro! ...
Design Culture(s) is investigating not simply on the concept of culture as a monolithic expression of a specific knowledge that reflects on itself, but as the product of an investigation that is open to many different “Cultures” which are emerging and revolving around it in society, in the places and in history.
Climate Change Communication Award “Rebecca Ballestra”
Through the CMCC Climate Change Communication Award “Rebecca Ballestra”, the CMCC Foundation is awarding the best communication initiatives that spread awareness on climate change through education, advocacy, media production and social engagement activities.
Symmetry Festival – Sofia 2021 – Symmetry in Nature and Society
International Conference, , Exhibitions, Concerts, Public workshops Symmetry Festival 2021 July 9-12, 2021 Sofia, Bulgaria Symmetry in Nature and Society The World’s Largest Multidisciplinary Conference & Art Festival in Symmetry Studies Conference venue National Museum “Earth and Man” Blvd. Cherni Vrah 4; Sofia 1421, Bulgaria E-mail: email@example.com firstname.lastname@example.org Phone: +359 28656639 Web This is final update on the scientific event. A hybrid type fe...
Digital Matters: Designing/Performing Agency for the Anthropocene
In scholarship the Anthropocene has been tied up with the experience of the unthinkable by thinkers including Timothy Morton, Donna Haraway, and Amitav Ghosh. Yet, the current COVID-19 pandemic—which as a crisis also exemplifies the human impact on and a reshaping of environments—challenges the pervasiveness of the key concepts of abstraction and unthinkability. Instead, the pandemic has turned the Anthropocene into a concrete, intensely lived, globally shared experience.
Online Education: Teaching in a Time of Change
Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately went ‘out of business’.
DESAIGN – The Impact of artificial Intelligence (AI) on Contemporary Design
These developments in AI pose a significant threat to many design professionals who will be replaced by artificial intelligence that will make human labour redundant. However, the integration of AI systems into the design process also provides new opportunities: collaboration with AI systems allows for design on a level of complexity and scale that human cognition cannot encompass. Therefore, based on the recognition of the creative capabilities of the machine, the challenge for designers today ...
Animaloids and Plantoids
Now we are allowed not only to enter animals’ and plants’ environments and behaviors more in depth, but also to steal from them the secret of their ‘technologies’ which explain their survival power. This research culminates in the field “biomimicry” and the construction of hybrids which may give birth to new species of animals and plants,
Creativity & Cognition, June 2021 and June 2022
Since 1993, this conference series brings together artists, scientists, designers, educators, and researchers to more deeply understand how people engage individually and socially in creative processes and how computation and other technology can affect creative outcomes.
POM Berlin 2021
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. These are times of curious contrivances, novel natures, inescapable automation, and posthuman performances – where human and nonhuman find themselves being entwined, meshed and muddled into new unwitting entanglements.
Arte e creatività digitale per la costruzione di un immaginario complesso / Art and Digital Creativity for the Construction of a Complex Imaginary
[ITA] Noema Media & Publishing ha pubblicato l'eBook Arte e creatività digitale per la costruzione di un immaginario complesso (bilingue, italiano/inglese), a cura di Giada Totaro, che riporta l’esperienza di STEAM Atelier e il laboratorio BEcoming Animals. [ENG] Noema Media & Publishing has published the eBook Art and Digital Creativity for the Construction of a Complex Imaginary (bilingual, Italian/English), edited by Giada Totaro, which reports the experience of STEAM Atelier and the BEcomi...
Are you a startup or an artist from the media field, working with data? Are you willing to make data exploration both entertaining and informative? Do you question the impact of data and technology on individuals and society? The MediaFutures support programme is looking for artists and startups eager to reshape the media value chain through innovative, inclusive and participatory applications of data and user-generated content.
Roots & Seeds XXI. Biodiversity Crisis and Plant Resistance
OPEN CALL TO INTERNATIONAL ARTISTS AND CURATORS LIVING IN EUROPE To Support the production of two artworks and one research residency GUIDELINES Roots & Seeds XXI. Biodiversity Crisis and Plant Resistance is an international cooperation project developed by Ars Electronica, Leonardo/Olats, University of Barcelona and Quo Artis as lead partner. Roots & Seeds XXI aims to promote sustainable habits through the use of Art & Science’s approaches and practices. The project wants ...
2nd Conference on AI Music Creativity (MuMe + CSMC)
Performing [with] machines. The dual meaning of this title hints towards an understanding of the machine as a performing agent in a human-machine partnership. By putting the emphasis on creative human-machine partnerships in performative contexts, this theme aims to encourage artistic and scientific contributions that deal with the different ways in which musicianship, authorship and performership are challenged, extended and redefined in the era of AI.
xCoAx 2021 9th Conference on Computation, Communication, Aesthetics & X
xCoAx is an exploration of the intersection where computational tools and media meet art and culture, in the form of a multi-disciplinary enquiry on aesthetics, computation, communication and the elusive X factor that connects them all. The focus of xCoAx is on the unpredictable overlaps between the freedom of creativity and the rules of algorithms, between human nature and machine technology, with the aim to evolve towards new directions in aesthetics.