Tra i temi trattati nella nuova edizione: matematica e arte, matematica e applicazioni, matematica e cinema, matematica e teatro, matematica e letteratura, matematica e psichiatria, matematica e bolle di sapone, matematica e architettura. Il convegno è organizzato in collaborazione con il Dipartimento di matematica applicata e informatica dell'Università di Ca' Foscari.
This conference wishes to bring these trends and tendencies into critical question. It seeks to address the local, intra-regional andtrans-national variations that constitute international creative industries as an uneven field of actors, interests and conditions.
Art-Place-Technology will look at historical and current projects by some of the world's leading curators of new media art, and discuss how curating new media art creates interfaces with the art world, museum culture, media, publishing and academia. Art - Place - Technology Symposium is hosted by Liverpool School of Art and Design, Liverpool John Moores University in collaboration with FACT and Art Research Communication.
Eduardo Kac received the ARCO/BEEP New Media Art Award for his work "Time Capsule" (1997). Beep is a Spanish company which is starting a collection of new media art with "Time Capsule". Time Capsule is an installation that consists of seven sepia-toned photographs, an x-ray, and a flat screen mounted with a microchip and a syringe. The piece further develops a performance by the artist that took place in 1997 at the Casa da Rosas, in Sao Paulo, Brazil.
On the eve of its 40th anniversary, Leonardo/ISAST, like its namesake, is hitting its stride. The new Leonardos in our network are busy creating the new art forms of our age. To promote and document the work of these artists who work at the intersection of art, science and technology, Leonardo/ISASTpublishes several journals and a book series, co-sponsors conferences and events, sponsors an award program and collaborates with dozens of other like-minded organizations around the world.
CITYCLUSTER is a virtual-reality networking matrix, a creative high-tech container with original technological features, navigation, interactivity and graphic and content style. In which multiple environments, ambiences or cities both real and imagined, can be hosted, coexist and be interrelated within themselves through a common, virtual territory, interconnected by high-speed network, enabling remote participants to interact and collaborate in shared environments.
La XXII edizione del Premio Oscar Signorini, in occasione dell'anno della Scienza e della Tecnica, volge l'attenzione all'espressione artistica della Bioarte La Bioarte, arte genetica o transgenica è una delle forme contemporanee di arte che avvicina la sperimentazione genetica e biologica, nell'ambito della vita artificiale, alla ricerca artistica.
"United We Stand. Europe has a mission" is the punchy title of the non-existent, fully EU-produced Hollywood-style blockbuster: "A brilliant mix of espionage and sci-fi political stereotypes in which Europe, not the USA, saves the world from impending doom".
The jury for the Vida 8.0 competition in Madrid - Chris Csikszentmihalyi (USA), Daniel García Andújar (Spain), Daniel Canogar (España), José Carlos Mariátegui (Peru), Fiona Raby (UK) and Sally Jane Norman (France / New Zealand) - reviewed 69 artworks that utilise artificial life concepts and techniques, received from 23 countries.
Questo appuntamento vuole essere un'opportunità di confronto operativo, metodologico e progettuale tra diverse discipline accademiche (dall'informatica, alla linguistica, alla sociologia, alla geografia, all'antropologia), ma vuole anche aprirsi oltre i recinti universitari, agganciandosi alla realtà imprenditoriale del territorio che rende applicativa la ricerca tecnologica, bilanciandola con le richieste del mercato.
The six jury members appointed by UNESCO with a balance of geo-cultural representation placed the highest value on this project in recognition of its innovative, artistic reflections on current urban environment, and its critical perspectives on the layering of old technology 'electricity' and new media within city infrastructures.
Recognizing the increasing significance of media art for our culture, this Conference on the Histories of Media Art will discuss for the first time the history of media art within the interdisciplinary and intercultural contexts of the histories of art. Banff New Media Institute, the Database for Virtual Art and Leonardo/ISAST are collaborating to produce the first international art history conference.
The conference 'Capturing the Moving Minds' gathers a pack of people - artists, economists, researchers, philosophers, activists - who are interested in the new logic of the economy, the new form of war against terrorism and in the new cooperative modes of creation and resistance, together in a space moving in time.
Wearable Futures is an interdisciplinary conference, which aims to bring together practitioners, inventors, and theorists in the field of soft technology and wearables including those concerned with fashion, textiles, sportswear, interaction design, media and live arts, medical textiles, wellness, perception and psychology, IPR, polymer science, nanotechnology, military, and other relevant research strands.
Code is an open-source digital online art exhibit. The exhibit provides an accessible glimpse into a few contemporary ways of approaching code as art, and contribute to evolved approaches to hybrid methodologies which utilize mixtures of conceptual art and open-source philosophy while occasionally leveraging the strengths of proprietary foundations.
We are pleased to announce the release of the extended Database of Virtual Art. It now provides an enlarged set of features and research opportunities: The major novelty is the freshly implemented Thesaurus featuring a variety of categories and keywords. The Database offers an extensive search tree that permits a targeted set search.
More than 200 artists and activists from all over Europe and the Mediterranean are expected to meet for an hybrid academy project: FADAIAT // BORDERLINE ACADEMY will link practices of producing art, culture and technology with current debates on movements, mobility, migration and precarity.
Each team will receive $5,000. The commissioned works will be launched in spring 2006. Over one hundred, mostly collaborative, applications involving several hundred individuals were received, many of which were highly competitive.
Creative artists from 71 countries submitted 2,975 works for Prix Ars Electronica prize consideration this year. Computer Animation and Interactive Art are the areas that showed strongest growth in the number of entries. Prize money totaling EUR 110,000 will be awarded to the winners in six categories.
Long considered a marginal policy field dominated by technology experts, info-development is embroiled in a full-fledged info-politics, negotiated in terms of corporate accountability, state transformation, and the role of an international civil society in the creation of a new world information order.
CRISIS is a programme of new media commissions and residencies at ISIS Arts. Launched in 2004, the pilot programme combined a series of production-based and discursive activities that brought together artists, curators and technical resource.
CIA.IS promotes Iceland art by connecting the local visual art community with the International artnetwork. It enforces national and international collaborations in order to improve opportunities for Icelandic artists in their homecountry and to increase their popularity abroad.
Since June 2004, public events in support of the CAE Defense Fund in the US, Canada, Europe, Mexico, Latin America and Australia, as well as thousands of individual contributions, have met the rising defense costs.
YASMIN welcomes information on events, artists' works, organisations' programmes, projects, initiatives, as well as discussions and critical analysis in the field of art, science and technology around the Mediterranean Rim.
Dal 12 al 17 aprile 2005 saranno presentati al Teatro Vascello - parallelamente al laboratorio - incontri, proiezioni, eventi, installazioni suono/video.
Obiettivo del progetto è creare un luogo per ospitare in modo continuativo le pratiche artistiche contemporanee del digitale attivando un osservatorio per promuovere e far emergere le realtà creative che lavorano con le nuove tecnologie e che, per quanto oggi diffuse, sono per lo più ancora sommerse.
The main idea behind "Making Things Public: Atmospheres Of Democracy" is that politics is all about _things_. It's not a sphere, a profession or a mere occupation; it essentially involves a concern for affairs that are brought to the attention of a _public_. The public is not cast in stone for all time.