AE 2006 – Simplicity – the art of complexity
Tools originally conceived as ways to simplify life seem to have had just the opposite effect. And while industrialized societies show signs of being increasingly incapable of dealing with all the information that incessantly inundates them, the majority of mankind living in non-industrialized countries is still totally denied access to information technology. Thus, the enormous positive potential of this tool remains unused in important ways.
This workshop presents real time techniques and associated software such as MAX/MSP and Jitter applied to the fields of video, music, and performing arts. Its main objective is to enable and assist the participants in the creation of a computer application which they can utilize in live situations, performances, or at home.
Matematica e Cultura 2006
Tra i temi trattati nella nuova edizione: matematica e arte, matematica e applicazioni, matematica e cinema, matematica e teatro, matematica e letteratura, matematica e psichiatria, matematica e bolle di sapone, matematica e architettura. Il convegno è organizzato in collaborazione con il Dipartimento di matematica applicata e informatica dell'Università di Ca' Foscari.
Art-Place-Technology – International Symposium on Curating New Media Art
Art-Place-Technology will look at historical and current projects by some of the world's leading curators of new media art, and discuss how curating new media art creates interfaces with the art world, museum culture, media, publishing and academia. Art - Place - Technology Symposium is hosted by Liverpool School of Art and Design, Liverpool John Moores University in collaboration with FACT and Art Research Communication.
ARCO/Beep Acquisition Award 2006
Eduardo Kac received the ARCO/BEEP New Media Art Award for his work "Time Capsule" (1997). Beep is a Spanish company which is starting a collection of new media art with "Time Capsule". Time Capsule is an installation that consists of seven sepia-toned photographs, an x-ray, and a flat screen mounted with a microchip and a syringe. The piece further develops a performance by the artist that took place in 1997 at the Casa da Rosas, in Sao Paulo, Brazil.
Celebrating 40 Years of Leonardo
On the eve of its 40th anniversary, Leonardo/ISAST, like its namesake, is hitting its stride. The new Leonardos in our network are busy creating the new art forms of our age. To promote and document the work of these artists who work at the intersection of art, science and technology, Leonardo/ISASTpublishes several journals and a book series, co-sponsors conferences and events, sponsors an award program and collaborates with dozens of other like-minded organizations around the world.
CITYCLUSTER is a virtual-reality networking matrix, a creative high-tech container with original technological features, navigation, interactivity and graphic and content style. In which multiple environments, ambiences or cities both real and imagined, can be hosted, coexist and be interrelated within themselves through a common, virtual territory, interconnected by high-speed network, enabling remote participants to interact and collaborate in shared environments.
Il XXII Premio Oscar Signorini alla bioarte
La XXII edizione del Premio Oscar Signorini, in occasione dell'anno della Scienza e della Tecnica, volge l'attenzione all'espressione artistica della Bioarte La Bioarte, arte genetica o transgenica è una delle forme contemporanee di arte che avvicina la sperimentazione genetica e biologica, nell'ambito della vita artificiale, alla ricerca artistica.
Vida 8.0, 2005
The jury for the Vida 8.0 competition in Madrid - Chris Csikszentmihalyi (USA), Daniel García Andújar (Spain), Daniel Canogar (España), José Carlos Mariátegui (Peru), Fiona Raby (UK) and Sally Jane Norman (France / New Zealand) - reviewed 69 artworks that utilise artificial life concepts and techniques, received from 23 countries.
Nuove frontiere della rappresentazione digitale
Questo appuntamento vuole essere un'opportunità di confronto operativo, metodologico e progettuale tra diverse discipline accademiche (dall'informatica, alla linguistica, alla sociologia, alla geografia, all'antropologia), ma vuole anche aprirsi oltre i recinti universitari, agganciandosi alla realtà imprenditoriale del territorio che rende applicativa la ricerca tecnologica, bilanciandola con le richieste del mercato.
UNESCO Digital Arts Award 2005
The six jury members appointed by UNESCO with a balance of geo-cultural representation placed the highest value on this project in recognition of its innovative, artistic reflections on current urban environment, and its critical perspectives on the layering of old technology 'electricity' and new media within city infrastructures.
Refresh! the 1st International Conference on the Histories of Media Art, Science and Technology
Recognizing the increasing significance of media art for our culture, this Conference on the Histories of Media Art will discuss for the first time the history of media art within the interdisciplinary and intercultural contexts of the histories of art. Banff New Media Institute, the Database for Virtual Art and Leonardo/ISAST are collaborating to produce the first international art history conference.
The Connection Between the War Against Terrorism, Economics and Media-Art
The conference 'Capturing the Moving Minds' gathers a pack of people - artists, economists, researchers, philosophers, activists - who are interested in the new logic of the economy, the new form of war against terrorism and in the new cooperative modes of creation and resistance, together in a space moving in time.
Wearable Futures: Hybrid Culture in the Design and Development of Soft Technology
Wearable Futures is an interdisciplinary conference, which aims to bring together practitioners, inventors, and theorists in the field of soft technology and wearables including those concerned with fashion, textiles, sportswear, interaction design, media and live arts, medical textiles, wellness, perception and psychology, IPR, polymer science, nanotechnology, military, and other relevant research strands.
Code is an open-source digital online art exhibit. The exhibit provides an accessible glimpse into a few contemporary ways of approaching code as art, and contribute to evolved approaches to hybrid methodologies which utilize mixtures of conceptual art and open-source philosophy while occasionally leveraging the strengths of proprietary foundations.
Database of Virtual Art
We are pleased to announce the release of the extended Database of Virtual Art. It now provides an enlarged set of features and research opportunities: The major novelty is the freshly implemented Thesaurus featuring a variety of categories and keywords. The Database offers an extensive search tree that permits a targeted set search.
Fadaiat // Borderline Academy
More than 200 artists and activists from all over Europe and the Mediterranean are expected to meet for an hybrid academy project: FADAIAT // BORDERLINE ACADEMY will link practices of producing art, culture and technology with current debates on movements, mobility, migration and precarity.
Prix Ars Electronica 2005: The Results
Creative artists from 71 countries submitted 2,975 works for Prix Ars Electronica prize consideration this year. Computer Animation and Interactive Art are the areas that showed strongest growth in the number of entries. Prize money totaling EUR 110,000 will be awarded to the winners in six categories.
Long considered a marginal policy field dominated by technology experts, info-development is embroiled in a full-fledged info-politics, negotiated in terms of corporate accountability, state transformation, and the role of an international civil society in the creation of a new world information order.
CIA.IS – Center for Icelandic Art
CIA.IS promotes Iceland art by connecting the local visual art community with the International artnetwork. It enforces national and international collaborations in order to improve opportunities for Icelandic artists in their homecountry and to increase their popularity abroad.