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Continental Breakfast. Outposts 2007

L'incontro è la quarta edizione di un evento biennale aperto a curatori provenienti dall'Europa centro orientale e ai commissari della Biennale Arti Visive di Venezia responsabili dei padiglioni nazionali dei paesi dell'Europa centro orientale e si avvale del patrocinio dell'INCE (Iniziativa Centro Europea) che, dopo l'edizione sperimentale del 2001, ha accolto questo meeting tra i suoi progetti culturali prioritari.

Realtà virtuale per i Beni Culturali

Due pomeriggi di approfondimenti sulla realtà virtuale per i Beni Culturali. Incontro con Pietro Giovanni Guzzo, Soprintendente Archeologo di Pompei Ercolano Stabia, che presenterà gli atti della giornata di studi internazionale "Ut natura ars. Virtual Reality e archeologia", tenutasi a Bologna nel 2002. Incontro con Kim H. Veltman, Direttore Scientifico del VMMI, Virtual Maastricht McLuhan Institute, nel corso del quale vedremo quali sono le nuove tendenze delle tecnologie digitali, e quali imp...

Ubiquitous Media: Asian Transformations

Today media are increasingly ubiquitous: more and more people live in a world of Internet pop-ups and streaming television, mobile phone texting and video clips, MP3 players and pod-casting. The media mobility means greater connectivity via smart wireless environments in the office, the car and airport. It also offers greater possibilities for recording, storage and archiving of media content. This provides not just the potential for greater choice and flexibility in re-working content (tv progr...

Goodbye Privacy – Ars Electronica 2007

A new culture of everyday life is now upon us, bracketed by the angst-inducing scenarios of seamless surveillance and the zest we bring to staging our public personas via digital media. One in which everything seems to be public and nothing's private anymore. Panopticon or consummate individual liberty? At symposia, exhibitions, performances and interventions, the 2007 Ars Electronica Festival will delve into what the public and private spheres have come to mean and the interrelationship that no...

LABORAL Centre for Art and Creative Industries

LABORAL Centre for Art and Creative Industries is an exhibition centre specifically focused on the production and exhibition of art, science, technology and creative industries. This interdisciplinary space pays special attention to workshops for vocational and professional training, and to research into the intersection between creativity and new technologies.

Marcel.lí Antúnez Roca: interattività furiosa

La mostra è la prima grande occasione in Italia per vedere gran parte della produzione e delle opere dell'artista spagnolo, sicuramente uno dei più significativi autori nel panorama contemporaneo e una delle personalità più complesse e trasversali sulla scena delle arti visive.

Cities from Below

Quale ruolo può giocare l'artista nella formazione di una società in transizione? E' possibile pensare la città come 'luogo di lavoro collettivo' in cui l'arte svolga una funzione necessaria nell'intercettare desideri, bisogni e conflitti emergenti? Come partecipano le pratiche artistiche ad una azione collettiva quando vengono a mancare - come oggi - tutti i legami classici dell'appartenenza sociale?

Dalla Land Art alla Bioarte

Lo scopo del Convegno è di elaborare la piattaforma teorica dell'Art Program del Parco d'Arte Vivente, attraverso un confronto tra i diversi filoni artistici, storici e contemporanei, che sono confluiti nella concezione del 'progetto pilota' di questo 'museo interattivo arte/natura', dal movimento 'Art in nature' all''Esthétique relationnelle', dalla 'Genetic Art' alla Bioarte.

Museums and the Web 2007

Museums and the Web addresses the social, cultural, design, technological, economic, and organizational issues of culture and heritage on-line. Taking an international perspective, senior speakers with extensive experience in Web development review and analyze the issues and impacts of networked cultural and natural heritage. Together, we are transforming communities and organizations.
The Diamond – PEAM 2k6
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The Diamond – PEAM 2k6

Organizzato dal collettivo Artificialia, il Peam è luogo d'incontro e confronto per artisti, curatori ed esperti in materia e fornisce una nuova chiave interpretativa delle relazioni tra uomo e alta tecnologia, in una dimensione internazionale. Alcuni tra i maggiori esponenti del settore presenteranno una selezione di performer, installatori, musicisti, creativi: il meglio della scena attuale delle arti elettroniche.

Monumenti che parlano: le tecnologie digitali per comunicare la storia

Dopo la ricostruzione dei sacrari partigiani, il Museo Virtuale della Certosa, che utilizza le nuove tecnologie dell'informazione per rendere la comunicazione culturale più attraente e interattiva, si arricchisce di una nuova applicazione, dedicata alla Prima Guerra Mondiale.

Artistic Mobility in the 21st Century

A promising generation of young artists throughout Europe who work with dedication and authenticity within the contemporary human, social and economic environments is emerging", states the mapXXL programme's description. But how do we evaluate authenticity at the turn of the century? Does young generation share the same values with artists of the past? Or do some of the emerging creative practices change the roles we attribute to artists nowadays? Which roles could these be?

Consciousness and Quantumcomputers

Does our brain function according to quantum mechanical principles as some researchers claim? How does the new key technology challenge our conventional conception of matter, mind and information? Do we have to expect basic modifications of our understanding in «computing» as the Austrian physicist Anton Zeilinger states? Does quantum teleportation represent a method that allows quantum computers to communicate with each other in the near future? Are quantum computers able to read our thoughts, ...

Presentazione dei libri di “mediaversi”

< mediaversi > è una collana editoriale, diretta da Pier Luigi Capucci, che si propone di riflettere in maniera interdisciplinare sulle relazioni che intercorrono tra i media (non solo quelli digitali), le tecnologie emergenti e la società nelle sue manifestazioni fondamentali: cultura, rappresentazione, comunicazione, forme artistiche e di espressione.

Architecture and Situated Technologies

What opportunities and dilemmas does a world of networked "things" pose for architecture and urbanism? What distinguishes the emerging urban sociality enabled by mobile technologies and wireless networks? What post-optimal design strategies and tactics might we propose for an age of responsive environments, smart materials, embodied interactions, and participatory networks?

Jornadas Estatales DEAC Museos

Today the relation between the museum and the public cannot be conceived as a closed system, but rather as something versatile, in which the museum must adapt to the needs, motivations and possibilities of the public. We should understand that society is undergoing constant change and that the institution of the museum, as the public service that it is, must be prepared for these changes.

medi@terra

What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies. They form images, they develop new aesthetics and offer new ways of understanding.

SPACE Media Arts announces artist commissions focussed on RFID

SPACE Media Arts is pleased to announce the commissioning of four new artworks focussed on Radio Frequency Identification (RFID) technology by artist collectives C6, boredomresearch, Processing Plant (Louis Philippe Demers and Philippe Jean), and Mute-Dialogue (Yasser Rashid and Yara El-Sherbini).

ISEA2006 re:mote

International new media art discourse is stimulated by festivals and events like ISEA2006 which form temporary cultural centers to represent, present and discuss networked and digital technologies. However by forming temporary centers we also tacitly create a notion of a periphery - with temporary centers also come temporary peripheries. In new media culture this is a paradox as much new media art, theory, and discourse reflects on the network itself and the elusiveness and redundancy of centers...

Rockin’ Pixels

In occasione dell'edizione 2006 (21-25 giugno, Perugia e Umbertide) Rockin'Umbria presenterà il primo laboratorio della sua storia dedicato alla pratica della "visual music" eseguita dal vivo in concerti o eventi "live media", che trova applicazione anche all'interno di festival e club sotto le forme del vjing.

Prix Ars Electronica 2006: The Results

The Prix Ars Electronica, a trailblazer in the cyberarts since 1987, is organized by the Ars Electronica Center in cooperation with the ORF - Austrian Broadcasting Company's Upper Austria Regional Studio, the Brucknerhaus and the O.K Center for Contemporary Art. Four of its competitive categories - Computer Animation / Visual Effects, Digital Musics, Interactive Art and Net Vision - focus on digital media design.

eContent Award Italy 2006

eContent Award Italy nasce per promuovere la creatività e l'innovazione nel settore dei nuovi media, selezionare su scala nazionale i migliori contenuti digitali e promuovere la loro diffusione internazionale. La selezione prende in esame contenuti appartenenti alle categorie: eBusiness, eCulture, eEntertainment, eGovernment, eHealth, eInclusion, eLearning, eScience. I migliori prodotti di ogni categoria potranno rappresentare ufficialmente l'Italia al prestigioso World Summit Award 2007.

Online platform on art, design and technology in the Arab States

The UNESCO DigiArts Team organized an experts meeting on the evaluation and stocktaking of the Masters Module on Art, Design and Technology in the Arab States, in Dubai, United Arab Emirates at the Kitabat: Arabic Calligraphy and Typography Conference. Twenty one students completed the online part of the module and submitted project proposals in applying their newly acquainted skills in creative thinking, writing and design.

ISEA2006 Symposium Papers Online Forum

An important objective to ISEA2006 is enabling conversation and discourse between audience(s) and presenters. Toward that objective this years ISEA incorporates a single main track of presentations + artists presentations combined with a pre-publishing model. The reading of papers is not permitted. Instead authors will present their abstracts in the on-line Forum and then pre-publish full manuscripts weeks prior to the Symposium. The goal is to inform and influence both authors and audiences as ...

AE 2006 – Simplicity – the art of complexity

Tools originally conceived as ways to simplify life seem to have had just the opposite effect. And while industrialized societies show signs of being increasingly incapable of dealing with all the information that incessantly inundates them, the majority of mankind living in non-industrialized countries is still totally denied access to information technology. Thus, the enormous positive potential of this tool remains unused in important ways.

Interview with Anna Dumitriu

Interview with Luz María Sánchez

Interview with Danielle Siembieda

Interview with Freddy Paul Grunert

Interview with Bruno D'Amore

Interview with Elif Ayiter

Interview with Luis Miguel Girão

Interview with Roberta Buiani

Interview with Bill Seaman

Interview with Roger Malina

Interview with Pavel Smetana

Interview with Christa Sommerer

Interview with Annick Bureaud

Interview with Leonel Moura

Interview with Nina Czegledy

Interview with Alberto Abruzzese (Italiano)

Interview with Stelarc

Interview with Derrick de Kerckhove

Interview with Margarete Jahrmann

Interview with Jaromil

Interview with Laura Beloff

Interview with Alan Shapiro