La Generative AI Art può essere considerata una nuova forma di Media distinto dall’Arte Digitale “tradizionale”. Una delle principali differenze è il ruolo dell’artista nel processo di creazione. Nell‘Arte Digitale tradizionale, l’artista ha in genere un alto grado di controllo sull’opera finale, utilizzando strumenti e tecniche digitali per creare l’arte, per esempio codici di programmazione o interfacce grafiche. Al contrario, nella Generative Al Art, l’artista gioca un ruolo più indiretto, fo...
"Symbionts: Contemporary Artists and the Biosphere" brings together over a dozen international artists whose work prompts us to reexamine our human relationships to the planet’s biosphere through the lens of symbiosis, or “with living.”
[ITA] "Surprize 4 - What is life?", mostra degli studenti dell’Accademia di Urbino, quest’anno ha per tema "What is life?".
[ENG] “Surprize 4 - What is life?”, the exhibition of the students from the Urbino Academy of Fine Arts, this year revolves around the theme "What is life?".
Anita Calà, Elena Giulia Rossi, Pier Luigi Capucci
Anita Calà, Elena Giulia Rossi, Pier Luigi Capucci
[ITA] Cari Elena e Pier Luigi, vi scrivo questa mail a qualche settimana dal rientro, vi ringrazio infinitamente per essere stati dei preziosi compagni di questa mia prima volta al Festival Ars Electronica.
[ENG] Dear Elena and Pier Luigi, I am writing you this email a few weeks after my return, thanking you so much for being such valuable companions in this my first time at the Ars Electronica Festival.
[ITA] Tema portante di quest’anno, il retrofuturo. Ogni epoca storica ha creato il “suo” futuro, attraverso narrazioni nate per esorcizzare i timori legati al presente.
[ENG] The main theme of this year, the retro-future. Each historical epoch has created "its" future, through narratives created to exorcise the fears related to the present.
[ITA] Il progetto, promosso dall’Associazione Culturale Erinni, è vincitore del bando VitaminaG nell’ambito del programma GenerAzioniGiovani.it finanziato dalle Politiche Giovanili della Regione Lazio con il sostegno del Dipartimento per la Gioventù.
[ENG] The project, promoted by the Cultural Association Erinni, is the winner of the VitaminaG call for proposals within the GenerAzioniGiovani.it programme financed by the Youth Policies of the Lazio Region with the support of the Department for Y...
[ITA] La creatività al crocevia tra neuroscienze, Intelligenza Artificiale, Gaming, economie alternative e umanesimo.
[ENG] Creativity at the crossroads of neuroscience, Artificial Intelligence, Gaming, alternative economies, and humanism.
Riscaldamento globale, vaccini, energia, ma anche nuove tecnologie, mobilità, ricadute della ricerca nella vita quotidiana: che si tratti di grandi temi in evidenza o di argomenti sotto traccia, scienza e tecnologia sono sempre all’ordine del giorno nel panorama dell’informazione. I temi controversi la fanno da padrone, i canali tradizionali non aiutano a districarsi e i dibattiti sui social aumentano la confusione. La sfida per i divulgatori è sempre più ardua. Occorre ideare e sperimentare nuo...
This exhibition explores new forms of cross-discipline engagement with cities under threat from a multitude of challenges. It presents interactive artworks and conceptual experiments from art, computer science and design that provoke citizens and others to challenge and reflect on cities of the future, taking Venice as a possible model.
The Beauty of Early Life. Traces of Early Life
ZKM | Center for Art and Media Karlsruhe
An exhibition in cooperation with the State Museum of Natural History Karlsruhe
Sat, 26.03.2022 – Sun, 10.07.2022
Atrium 8+9, 1st floor
Cost: Museum Admission
The exhibition takes us on a journey back through time to the origin of life. How did life first get started? Where can we still find traces of the earliest life forms today? Why is it important to look at the past in order to develop an und...
The meeting is intended to stimulate a discussion based on the projects of the two artists who won the Repairing the Present residency programme. The artists will be invited to present and discuss their current artistic research in dialogue with selected discussants in front of an interested audience.
Held annually in July, EVA London is one of the international Electronic Visualisation & the Arts conferences. The first EVA conference was held in 1990, with the intention to create a space for people using or interested in the new technologies to share their experiences and network in a friendly, collaborative atmosphere. EVA London’s focus is on the development and application of visualisation technologies to various domains, including art, music, dance, theatre and the sciences...
[ITA] Il tema che l’Accademia di Belle Arti di Urbino si propone di approfondire è quello della vita: “What Is Life?”. Un tema di grande attualità perché contiene alcuni degli snodi contemporanei e può essere interpretato da punti di vista diversi.
[ENG] The theme that the Academy of Fine Arts of Urbino aims to explore is that of life: "What Is Life?”. It is a very topical contemporary issue and it can be considered from different points of view.
Nature has gone estranged. Our link to it is more important than ever. Our home planet needs our care and love. This is what Ecophilia is about. And you cannot avoid it. Nature is all about your lifeworld. Where you live, how you live and how you love it. Ecophilia reflects not only a necessity, but also a deep desire to connect with nature. But what is nature really? Except for some ecological dreamscapes?
[ITA] Icône 2020 è una scultura nata da una collaborazione tra l’artista pioniera della computer art Vera Molnár — di origine ungherese ma parigina di adozione — e un gruppo di maestri vetrai veneziani.
[ENG]Icône 2020 is a sculpture originated from a collaboration between Hungarian-born artist Vera Molnár (b.1924), pioneer of computer art based in Paris, and a traditional Venetian glassmaker team.
The JRC SciArt project is pleased to announce its upcoming series of conferences Changing the Ground to reconsider the post-covid worldview, which, in our opinion, requires a closer collaboration between art and science amongst other urgent changes that are needed to confront the challenges before us.
Humans have always been inspired by the living, representing, simulating and emulating it. Today we are witnessing the extension of life into a “Third Life” - being the “First Life” the biological life and the “Second Life” the life in the symbolic dimension - that expands Nature. This process is consistent with the progressive externalization outside the body of human functions and activities.
Transcultures et les European Pepinieres of Creation presents for this 2021 edition of the Ibrida festival a selection of videos produced as part of their No Lockdown Art project that they initiated during the first global containment linked to Covid-19 (Spring 2020) aimed at support contemporary artistic projects likely to be disseminated online.
Strambino 2 > 4 luglio 2021
Strambino riapre ai folli.
Tutte le informazioni qui: https://www.follediscienza.it
Tre giorni, due eventi, un appuntamento unico per riflettere sulla scienza e svelare i retroscena della comunicazione
Folle di Scienza, tre giorni intensivi di formazione, discussione e lavoro per provare a immaginarsi il futuro prossimo della comunicazione della scienza.
Strambinaria, conferenze, laboratori per bambini, spettacoli e molto altro!
...
Design Culture(s) is investigating not simply on the concept of culture as a monolithic expression of a specific knowledge that reflects on itself, but as the product of an investigation that is open to many different “Cultures” which are emerging and revolving around it in society, in the places and in history.
International Conference, , Exhibitions, Concerts, Public workshops
Symmetry Festival 2021
July 9-12, 2021
Sofia, Bulgaria
Symmetry in Nature and Society
The World’s Largest Multidisciplinary Conference & Art Festival in Symmetry Studies
Conference venue
National Museum “Earth and Man”
Blvd. Cherni Vrah 4; Sofia 1421, Bulgaria
E-mail:
earth.and.man@gmail.com
office@earthandman.org
Phone:
+359 28656639
Web
This is final update on the scientific event. A hybrid type fe...
In scholarship the Anthropocene has been tied up with the experience of the unthinkable by thinkers including Timothy Morton, Donna Haraway, and Amitav Ghosh. Yet, the current COVID-19 pandemic—which as a crisis also exemplifies the human impact on and a reshaping of environments—challenges the pervasiveness of the key concepts of abstraction and unthinkability. Instead, the pandemic has turned the Anthropocene into a concrete, intensely lived, globally shared experience.
Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately went ‘out of business’.
These developments in AI pose a significant threat to many design professionals who will be replaced by artificial intelligence that will make human labour redundant. However, the integration of AI systems into the design process also provides new opportunities: collaboration with AI systems allows for design on a level of complexity and scale that human cognition cannot encompass. Therefore, based on the recognition of the creative capabilities of the machine, the challenge for designers today ...
Now we are allowed not only to enter animals’ and plants’ environments and behaviors more in depth, but also to steal from them the secret of their ‘technologies’ which explain their survival power. This research culminates in the field “biomimicry” and the construction of hybrids which may give birth to new species of animals and plants,
In a state of ontological crisis, all boundaries between human and machine, nature and culture, and the organic and inorganic have been severely blurred. These are times of curious contrivances, novel natures, inescapable automation, and posthuman performances – where human and nonhuman find themselves being entwined, meshed and muddled into new unwitting entanglements.
[ITA] Noema Media & Publishing ha pubblicato l'eBook Arte e creatività digitale per la costruzione di un immaginario complesso (bilingue, italiano/inglese), a cura di Giada Totaro, che riporta l’esperienza di STEAM Atelier e il laboratorio BEcoming Animals.
[ENG] Noema Media & Publishing has published the eBook Art and Digital Creativity for the Construction of a Complex Imaginary (bilingual, Italian/English), edited by Giada Totaro, which reports the experience of STEAM Atelier and the BEcomi...