We are very proud to announce the Vector Hack 2020 Open Call for AV Works. You have the option of submitting a video recording of your work rendered on your own #CathodeRayTube #oscilloscope #Vectrex #vectormonitor for screening, or of submitting either a multichannel audio file or an #ILDA file with accompanying audio to be displayed on a #Kvant Clubmax 3000 40kpps RGB #laser.
Piksel is an international festival for electronic art and technological freedom. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of art and free technologies.
Online Education: Teaching in a Time of Change
Context: Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately went ‘out of business’. For some disciplines,...
Biennale WRO 2021 REVERSO
REVERSO is a call to look at what is happening now in art from the underside which, until recently just peeking through, is now becoming increasingly visible, from the reverse of a suddenly upended side, as well as being a device that saves the lives of climbers in case they suddenly fall off the rock, helping them convert an inevitable crash into a controlled rappel. If the discovery of cyberspace as a social territory in the 20th century is compared to great geographical discoveries, the diss...
[ITA] “Be-coming animals” è un percorso laboratoriale “from STEM to STEAM” la cui finalità è stimolare la consapevolezza della contaminazione tra spazi e rapporti fisici e/o digitali. [ENG] "Be-coming animals" is a workshop path "from STEM to STEAM" whose purpose is to stimulate awareness of the contamination between physical and / or digital spaces and relationships.
EAI ArtsIT 2020 – 9th EAI International Conference: ArtsIT, Interactivity & Game Creation
The conference brings together people from across various art forms with a keen interest in modern IT technologies. The addition of Interactivity and Game Creation in the title of the event since 2016 reflects the recognition of art in these fields and the growing industries, academic, and public interest.
EvoMUSART 2021 – 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design
EvoMUSART 2021 is the 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design. The use of Artificial Intelligence for the development of artistic systems is a recent, exciting and significant area of research.
Manifeste pour un art actuel face à la crise planétaire / Manifesto online per l’arte attuale di fronte alla crisi globale
[FRA] Tout ce qui est réel est fabulatoire, tout ce qui est fabulatoire est réel, mais il faut savoir choisir des fabulations porteuses d’espoir collectif et éviter les hallucinations toxiques qui nous ont conduit à cette crise mondiale. [ITA] Tutto ciò che è reale è fiabesco, tutto ciò che è fiabesco è reale, ma dobbiamo saper scegliere favole che portino speranza collettiva ed evitare le allucinazioni tossiche che ci hanno portato a questa crisi mondiale.
Quantum Theories of Consciousness
Einstein considered him to be his “spiritual son;” Robert Oppenheimer was his thesis advisor. But the scientific orthodoxy ultimately dismissed the radical work of physicist David Bohm, who introduced Consciousness into quantum theory. Discover the little-known story by registering and watching the film.
We Humans in lockdown. Ritratti digitali degli italiani in quarantena / Digital portraits of Italians in quarantine
[ITA] Il progetto “We Humans in lockdown” si interroga sullo stato d’animo degli italiani durante la fase 1, sulle loro abitudini e sul loro modo di concepire il futuro. [ENG] “We Humans in lockdown" investigates the mood of Italians during the lockdown, their new habits, rhythms and way of conceiving the future.
See the Sea Change / Vedere il cambiamento del mare
[ITA] L'obiettivo dell’open call è rappresentare l’enorme cambiamento in atto nel pianeta, in particolare del mare e aumentare la consapevolezza sul fenomeno, utilizzando i mezzi artistici. [ENG] The objective of the open call is to represent the enormous change taking place on the planet, in particular of the sea, and to increase public awareness of the phenomenon, using artistic means.
Open Call: European ARTificial Intelligence Lab. Astronomy x AI
The AI Lab (European ARTificial Intelligence Lab) is a follow up project of the European Digital Art and Science Network and offers international artists working in the field of AI to win a residency at a scientific partner institution and at the Futurelab of Ars Electronica.
[FRA] Loin de toute exposition « virtuelle », il s’agit de permettre aux publics de ressentir le caractère matériel et incarné d’une telle œuvre. Art Tease propose de exposer l'œuvre dans un dispositif original, à distance, en temps réel. [ENG] Far from representing a typically “virtual” exhibition, this is about enabling audiences to physically sense the material and embodied nature of an artwork of this kind. Art Tease offers a chance to exhibit this artwork via an original distance-based real...
Picturing the Communication of Science
PICS (Picturing the Communication of Science) è un think tank interdisciplinare il cui scopo è analizzare e definire la figura professionale del comunicatore e del giornalista scientifico. Il gruppo di lavoro è stato selezionato e organizzato da Frame in seguito a un’esigenza emersa nel corso di Folle di scienza, un evento che raccoglie la comunità italiana dei comunicatori e divulgatori scientifici.
5th International Congress on Love and Sex with Robots
Within the fields of Human-Computer Interaction and Human-Robot Interaction, the past few years have witnessed a strong upsurge of interest in the more personal aspects of human relationships with these artificial partners.
European web conference on the value and use of 3D digital cultural heritage for resilience, recovery and sustainability
3D digital cultural heritage can provide important opportunities for cultural heritage institutions and for other sectors that re-use such content, including in particular in the tourism sector, for immediate resilience and recovery but also for long-term sustainability.
Ecological Futures 2020
The Goethe-Institut in collaboration with KIKK Festival, its Creative Hub & Fab Lab TRAKK and the cultural center Les Abattoirs de Bomel are awarding a grant for a residency project on ECOLOGICAL FUTURES. The residency program will take place in Namur from the 1st of June to the 1st of July 2020.
DRHA: Digital Research in the Humanities and Arts 2020
For over 25 years DRHA: Digital Research in the Humanities and Arts (Previously named: Digital Resources in Humanities and the Arts) continues to be a key gathering for all those are influenced by the digitization of cultural activity, recourses and heritage in the UK and beyond.
Transdisciplinary Imaging Conference 2020
The Sixth International Conference on Transdisciplinary Imaging at the Intersections between Art, Science and Culture, to be held at Artspace, Sydney, is calling for papers that explore the darkness of the contemporary image through the concept of Dark Eden.
A tribute to Noema 20th Anniversary
In 2002 I worked on a collaborative project 34 North 118 West that was one of the first GPS locative narratives. After that there was a new terrifying feeling in my life of what to do next, where to go on an invisible, uncertain path. I felt lost for a year then collaborated on a project that ran text/image/sound works with hacked data from earthquake sensors. We worked on it for months and it was in a gallery back when digital exhibition was strange and odd. We buried a computer in a wall...
Artificial Intelligence, Machine Learning and Generative Models in the Arts and Design
As artists and designers create never-before-heard sounds and images of never-before-seen faces, explore new processes for human-machine co-creation and infinitely parameterize the design of objects, are we at the dawn of a new paradigm in creative practice?
Expanded Cinema, Fiftieth Anniversary Edition
First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the Bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world.
Agents for Change. Facing the Anthropocene
Agents for Change | Facing the Anthropocene presents artworks by women media artists working at the intersection of science, technology and art, with a focus on ecological change — the greatest danger of our time. Responding to the global recognition of the importance of the creative voices and activism of women artists, this unique exhibition demonstrates progress towards improving gender representation in the arts.