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The Usenet conflict

This article explores the conflict between the cooperative online culture of users who have created Usenet and the corporate commodification of Usenet posts by companies archiving the posts. The clash of decision-making processes is presented through the details of how Usenet users choose to petition a company to provide protection for the public archives it had collected. The company disregarded the petition and the archives were sold to another company. The new company has begun to put its own...

Sarai

Today, the Sarai Initiative embraces interests that include cinema history, urban cultures and politics, new media theory, computers, the Internet and software cultures, documentary filmmaking, digital arts and critical cultural practice. Sarai opened its doors to the public of Delhi in February 2001 and the first year has been very hectic for all of us, especially as all our projects and public interventions have begun to take concrete shape. As we draw towards the completion of our first year ...

Le previsioni sulla TV del futuro: troppo avanti, troppo presto?

www.TVPredictions.com è un sito web un po' particolare: come annuncia il nome, in esso si trovano delle previsioni riguardanti il medium televisivo in tutte le sue evoluzioni, dall'High Definition alla TV interattiva fino alla Web TV e altro ancora. Il curatore del sito è Phillip Swann, un futurologo fantasioso ma attento che sfodera argomenti intelligenti, a volte però trattati con una baldanza tecnologica quantomeno discutibile. Da questo sito, aggiornato quotidianamente dalla sfera di cristal...

Velvet-Strike: War Times and Reality Games

As a Counter-Strike newbie I was sometimes even able to solicit help from my enemies, indicating a clear awareness of the game as fictional play space. [...] But I still am critical that this domain, the network of thousands of international Counter-Strike servers spanning Taiwan to Germany, has been reified as an exclusively male “realistic” combat zone. [...] I am also disturbed that the binary logic of the shooter is being implemented on a global military scale. Personally I would like to see...

Generation Flash

The phenomenon of Flash graphics on the Web [...] attracted a lot of creative energy in the last few years. More than just a result of a particular software/hardware situation [...], Flash aesthetics exemplifies cultural sensibility of a new generation [who] does not care if their work is called art or design. This generation is no longer is interested in "media critique" which preoccupied media artists of the last two decades; instead it is engaged in software critique. This generation writes i...

Teatro e multimedia

Nel caso sia della scrittura sia del teatro, la prospettiva non riguarda la morte dell'arte, bensì una ridefinizione dei compiti dell'autore, in un caso, e dell'attore, nell'altro. Sono problemi strettamente connessi all'individuazione del valore dell'opera d'arte stessa, a volte nei termini di una differente dialettica tra originale e copia, a volte nei termini di presenza e distanza nell'esperienza artistica contemporanea. Dunque i tentativi di contaminazione tra spettacolo teatrale e tecnolog...

Why Art Should Be Free

The solution I'd suggest to the digital liability of open licenses is as practical as it is radical: a "digital sanctuary." Digital objects are like rabbits - they reproduce easily. It is this promiscuity that creates practical problems for the commons approach. Let's say you take your pet rabbit for a walk in a public commons. If it gives birth, the offspring are still your property, and you can prosecute anyone who takes them from you. But if your promiscuous bunny's offspring happen to hop th...

For the Sake of Revolution

Cell phones are an intense source of high-frequency magnetic fields that is held very close to the brain. Studies have investigated various health hazards – reduced fertility, brain tumours, memory loss, behavioural changes, and damaging effects on a child's development. Naturally, this has raised concern and fear about the effect of cell phones on human health. [...] At this point in time, what is needed is a comprehensive precautionary approach to the use of cell phone technologies. This doesn...

Flaneur Culture. A double generative psychogeographical session

To understand the socio-political implications of experimental strolls in the city, it is important to know how the public-domains functions as the place where individuals meet, so forming communities form & as a consequence society on the most fundamental level emerges out of the interaction of/between/inside crowds. This public domain is not an autonomous field, but the result of the interplay between public-space & urbanism: the dialectic between the physic objects in a city & the...

The Singularity and human communication versus a future that does matter

Singularity theorists think they see an important similarity between humans and computers: they both think. However, given the vast differences in the circumstances under which humans and computers compute, this discovery of similarity is both a remarkable and a suspicious one. Even when thinking only of thinking, the differences between both seem to be more important. The current machine computer performs it's tasks in glorious isolation from which it can be interrupted, the human computer is c...

The excess of control

The openness of the Internet was not the result of its somehow inherent nature, as many of the early pundits thought, but a consequence of specific design decisions. Perhaps the most important technical decision was to follow the "end-to-end" (e2e) principle. The e2e principle says that the network itself is kept simple and "stupid" while the "intelligence" is pushed towards the edges, i.e. the individual machines plugged into the network and the applications running on them. The Internet, in it...

The Ass Between Two Chairs

Under the regime of bio-political power we could say that the subject is reduced to a knowable being rather than an unknown and unforeseeable becoming. The possible is reduced to what is probable, empircally ascertainable and exhaustible. Here knowledge [...] reduces life to a state of equilibrium by excluding the non-knowledge of the emotions, the sensuous knowledge of affectivities. These latter, as provocations to forms of thought that resist categorisation as "knowledge" and as such defy the...

Memo Mori

For Ballard, the literary productions of executives, scientific researchers, and the stage managers of consumer psychology (advertisers, marketers, public-relations firms), properly read, are an inexhaustible fund of insights and inspiration, perfectly attuned to the neuroses and psychoses of everyday life in the 21st century – unlike the mainstream novel, still suffering from a humanist hangover that blinds it to our increasingly posthuman reality of designer babies and intelligent interfaces, ...

The degree zero of politics: virtual cultures and virtual social movements

What I am arguing is that these groups' engagement with the medium is informed by an intuition. The intuition is that such degree zero, as it can be glimpsed at some level through the Internet itself, is not some kind of easy utopia, where differences are allowed to co-exist or go their separate ways if they want to. On the contrary, it is the ways in which the Internet allows such processes to take place that reveals the hard work that such scattering implies. This scattering, this tendency to ...

Steal This Essay: Content Is a Pure Public Good

In fact, while the Internet's growth rates have been quite high, other technologies such as radio and gas cooking have actually been adopted faster. It may be, though, that all of the hype surrounding the digital duplication and peer-to-peer distribution of content actually underestimates the impact on the authors and publishers of music, movies, and written works. Put simply, in a world where there are essentially no costs to replicate content and it is effectively impossible to stop anyone fro...

Storia dell’arte in codice binario

I. G. – [...] I non "addetti ai lavori" sono pronti in maniera spontanea, semplice ad accettare e a lasciarsi trasportare da quello che vedono. [...] Invece, mi sembra che le persone acculturate dal punto di vista artistico sono quelle che maggiormente hanno delle remore, delle censure. A. S. – [...] Alcuni anni fa si percepiva la computer art come qualcosa di freddo, di meccanico, di automatico. Mentre invece stiamo diventando consapevoli che l'immagine, chiamiamola digitale, è un velo, una su...

Transfiguration of the Avant-Garde

The strategies, the conceptual tools, the tactics of intervention in the new digital hypersphere are highly familiar. They draw on the legacy and experience of the avant-garde movements. Indeed many of the interventions that have been most successful in engaging the new conditions of digital mediation have been artistic interventions. But something has dramatically changed; the object these interventions engage is no longer the aesthetic framework of contemporary art, not the holy concept of the...

Behind the Blip: Software as Culture

What kind of critical and inventive thinking is required to take the various movements in software forward into those relatively straightforward areas which are necessary if software oligopolies are to be undermined, to develop the capacity for unleashing the unexpected upon software and the certainties which form it? What are the currents of software which are emerging which demand and incorporate new ways of thinking about software? One of the ways to think about this problem is to imagine it ...

Network 404

I must admit that I find it incredibly difficult to write about networks. I started out by trying to define what a network is, by spelling out, point by point, what are the inherent qualities of networks and how this might relate to art in general and to the work of the artists in this show. But soon I found out that this gave me writers block. Over the past few decades and especially at the start of the internet boom so much has been written about networks, that the ideas have somehow exhausted...

Digital Performance

Considering the body as the first interface between the world and ourselves, many new technology gurus, like Marvin Minsky or Hans Moravec, claim that in the (quite near) future corporeal interfaces will play an increasingly important role: the interface complex gradually takes over the perceptive system and therefore the body, as it is both a subject of perception and the first interface between the world and ourselves, becomes central again. [...] As a result art as well is progressively direc...

Interview with Marta de Menezes

Interview with Dalila Honorato

Interview with Adam Zaretsky

Interview with Jadwiga Charzyńska

Interview with Delma Rodriguez

Interview with Olga Kisseleva

Interview with Anna Dumitriu

Interview with Luz María Sánchez

Interview with Danielle Siembieda

Interview with Freddy Paul Grunert

Interview with Elif Ayiter

Interview with Roberta Buiani

Interview with Bill Seaman

Interview with Roger Malina

Interview with Christa Sommerer

Interview with Annick Bureaud

Interview with Leonel Moura

Interview with Nina Czegledy

Interview with Stelarc

Interview with Derrick de Kerckhove

Interview with Margarete Jahrmann

Interview with Jaromil