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Understanding the Medium of Video Game

Shown on giant screens, in vivid color, and with surround audio, movies are capable of impressive realism. Often they make viewers identify with their characters. Literature too can feel so real that one starts crying. Some of those feelings too are passive and active. The reason why we hardly hear anyone complain about the disconnect between what they see and what they feel in movies or novels, is because many of them engender active emotions in us. This is the difference between art and entert...

Notes on the cultural dimensions of software and art

When talking about software and art, we have to speak about aesthetics, that is engage the value systems that inform our experience of art, and our perceptions in general. References have been made to the traditions of Fluxus, Conceptual Art, or Net Art, each of which implies a set of assumptions about the ways in which to judge the artistic quality of artworks. Over the last 200 years, European culture has seen aesthetics of beauty, aesthetics of the sublime, aesthetics of ugliness, and aesthet...

Report – Creative Labour and the Role of Intellectual Property

This report is based on the survey I conducted for the fibrepower panel initiated by Kate Crawford and Esther Milne – ‘Intellectual Property-Intellectual Possibilities’ (Brisbane, July 2003). I wanted to explore in some empirical fashion the relationship between intellectual property and creative labour. Why? Largely because such a relationship is the basis for defining what is meant by creative industries, according to the seminal and much cited mapping document produced by Blair’s Creative Ind...

A brief overview of media art in Croatia (since 1960s)

Unlike other aspects of the arts, media art in Croatia has not yet received systematic treatment. The creation of this thematic slot (2002) is the first attempt to define the term media art in Croatia in its historic context, as well as to set up a relevant data base. Bearing this in mind, we are aware of possible shortcomings and have structured the document in a dynamic manner, thereby respecting the nature of media art itself as well as the need to fill in the gaps and double-check the inform...

Do Domain Names Matter?

Today, in 2003, this is what the future of the domain name looks like: For the major players, the system will remain more or less unchanged. There will always be a small cast of large organizations and companies who will have domain names with household recognition: ebay.com, fbi.gov, etc. But for the rest of us, we can increasingly rely on the fact that software is allowing users to build their own naming systems around their desktops, and then sharing and cross-pollinating those systems within...

My Email Is Longer Than Your Email: Gender in Online Communities

The internet is, at its heart, a network of information, designed to spawn communication and easy connections between sets of data. In this regard, it is a primarily feminine structure, despite the imposition of male hierarchical organization. While the network is out there, rhizomatic and widespread, the main interface - search engines - are a structure based on rankings and popularity. In other words, we navigate a feminine world by way of masculine strategies. We are, in a sense, organizing h...

Tecnologie del vivente (3)

Nuovi strumenti di conoscenza e di espressione emergono rapidamente e si affiancano a quelli tradizionali. Accanto alle culture del libro, nuovi media, come per esempio quelli ipertestuali e della realtà virtuale, creano ulteriori possibilità di conoscenza e di comunicazione. Questi strumenti, denominati genericamente “tecnologie cognitive”, chiamano in causa modalità cognitive legate a facoltà percettive e sensoriali trascurate eppure fondamentali. Attraverso i nuovi strumenti ritornano in gioc...

Gesamtkunstwerk

My argument is that the barrier that once stood between fine art conceptual thought and design conceptual thinking is being broken down as a result of globalisation. [...] I intend to study this by comparing the conceptual thoughts and theories of an internationally recognised fine art master (Joseph Beuys) with the work of a modern day multimedia designer, artist, hacker, performer and genius (Hans Bernhard). [...] Realistically designers are fundamentally different to artists in some ways, for...

Aesthetic Biology, Biological Art

Reading over Jeremy Rifkin's article "Dazzled by the Science," one is struck by a paradox. On the one hand there is the litany of controversial examples pertaining to biotechnology and art. [...] There's a position, [...] and it's very clear: biotech is bad. Or, if we were to be more generous, we would say that Rifkin's position is that biotech is an infringement upon nature, and as such is morally reprehensible, not least because it is driven by economic imperatives. But this, to my mind, verge...

Reseau/Resonance – Connective processes and artistic practice

Most internet art projects use the net solely as a telematic and tele-communicative transmission medium that connects computers and servers through which artists, performers and users exchange data, communicate and collaboratively create files and events. At the same time, some artists are exploring the electronic networks as specific socio-technical structures with specific forms of social and machinic agency related to them, in which people and machines interact in ways unique to this environm...

Presentation for OURmedia III, Barranquilla

For those of us trying to build a global movement for communication rights, WSIS is most useful as an agenda-setting event, organizing impetus, and news hook, not as a democratic forum where our concerns will be addressed. It is an opportunity to strengthen the links between the anticorporate globalization (global justice) movement and the fight against wholesale privatization of information and communication systems, or the fight for communication rights. The global justice movement can’t proce...

The Poetics of Augmented Space: Learning from Prada

Having stepped outside the picture frame into the white cube walls, floor, and the whole space, artists and curators should feel at home taking yet another step: treating this space as layers of data. This does not mean that the physical space becomes irrelevant; on the contrary, [...] it is at the interaction of the physical space and the data that some of the most amazing art of our time is being created. Augmented space also represents an important challenge and an opportunity for contemporar...

Defining Multimedia

One reason that digital media have resisted definition to date is that they cannot be adequately described by their materials. Bits of data are elusive things. Because those bits of data are being recombined in media objects through an endless variety of devices, using a constantly expanding range of interfaces, it is a challenge to describe this emerging medium as you would describe traditional forms, such as theater or music. Theater is something that happens on a stage in front of an audience...

Tecnologie del vivente (2)

È possibile quantificare l’accelerazione dell’informazione. Prima del telegrafo la velocità dell’informazione aveva lo stesso ordine di grandezza di quella degli uomini, degli animali e delle merci, e il suo spostamento implicava quello dei suoi latori. Certo esistevano, fin dall’antichità, sistemi di segnalazione più veloci, basati per esempio sulla luce, sul fumo o di tipo sonoro [...], ma erano limitati alla trasmissione di informazioni elementari (questi sistemi li ritroviamo nelle luci degl...

Tecnologie del vivente (1)

Cercare di conoscere e di controllare la dimensione a venire, anche solo col pensiero e l’immaginazione, consente di “prepararsi al futuro”, di adottare o adeguare azioni, strategie e comportamenti ritenuti appropriati al modello di futuro che cerchiamo di immaginare. L’obiettivo di questa immaginazione non è solo il “successo”, inteso nel senso lato di affermazione di un’attitudine, ma anche il miglioramento dell’immediato presente e delle condizioni di esistenza del futuro più prossimo. In tal...

Over the RGB Rainbow

So instead of crying out in feigned disbelief and outrage when ISPs shut down our Halloween monsters, like The Thing, and rat on our Robin Hood pirates, who download 600 songs in a day, we must come to terms with the fact that corporate and government apparatuses can, when desired, turn out the lights on our daring virtual oppositions and “free” digital lifestyles with the click of a switch or a mouse. A virtuality check, then, does not imply that we abandon the imagination in search for alterna...

Constructing the Digital Commons. A venture into hybridisation

Now, my purpose here is not to write an essay on political theory, but rather to prepare the grounds for a discussion of a concept that is closely aligned with these macro-political trends, and that has surfaced recently in a range of different discussions, and across a range of different disciplines and contexts: the notion of the “commons”. Interestingly the concept of the commons has popped up quite persistently in discussions about the social dimension of communication and networking technol...

The International Origins of the Internet and the Emergence of the Netizen

The vision of JCR Licklider and then of users who Michael recognized were netizens has helped to guide and spread a participatory and interactive new form of communication infrastructure. However the commercial model for the Internet’s development is very different. It aims to create passive users who are at the mercy of powerful corporations both for their access to the Net and for the determination of how they can use the Net. The commercial model is a challenge to the early vision of a partic...

The Premise of Recombinant Architecture: One

Recombinant architecture examines the deep cultural impact of biotechnologies, including genetic, genomic and transgenic engineering, on the architectural imagination. [...] Recombinant architecture explodes allegorical relationships between body and structure, incorporating biologic and architectural bodies into indiscrete and reversible interiors and exteriors including cyborgs and transgenic bodies, generative tissue textiles, body-architecture hybrids, replicating habitats and genetically en...

Database Logic(s) and Landscape Art

Thus for artists working with landscape data, there are aesthetic correlates to the original question involving the strategic and tactical approaches that are necessary for dealing with the inherent uncertainty of mined/revealed relations amidst (or between) extremely large sets of geo-data organized logically and discretely, particularly in consideration of data with a formal basis in relational or multidimensional algebra. [...] It is possible, and perhaps even likely, that computer artists wo...

Quantum Finance. A new methodology for economics

Quantum Finance is a new field that seeks to resolve problems that are experienced with the Standard Model, (i.e. money is real, and takes the form of cash and assets). Interestingly the whole endeavour arose as a result of a discussion between a CERN experimental physicist and his private banker in Geneva. This lead to a collaboration between CERN and a select group of Swiss bankers, who between them created the discrete GW (Gnomes and Wizards) Forum, the papers of which this summary is based o...

Processual Media Theory and the Art of Day Trading

The key problem of an empirics of new media aesthetics resides in its failure, in a number of instances, to understand that the aesthetics of artworks, software applications and technologies are conditioned by social relations as well as the theoretical paradigms through which analysis proceeds. Technology [...] is found in the processual dimension of articulation, where the media is but one contingent element that undergoes transformation upon every re-articulation. This presents a challenge to...

As Logic of Assembly

Assembly is the fundamental logic of post-industrial and industrial society, whether particular elements are manually assembled by a human author in a fixed sequence or automatically assembled in infinite arrangements by a programmatic software application; the process and consequence is of assembly. Digital Media enhances and reinforces the dominant social logic of assembly from the basic level of assembling Bits of data in order to execute rudimentary electronic commands, to assembling samples...

net art e Virtual Museums (3)

Di fronte alla net art il sito museale deve recuperare tutte le sue funzioni e prerogative e tornare ad essere non solo luogo di comunicazione ed educazione, ma anche di collezione, conservazione, ricerca ed esposizione. L’arte in Rete trova infatti nel Web il suo luogo naturale di elaborazione e di presentazione, e nonostante gli sforzi che sono stati fatti per inserire opere di net art in mostre allestite negli spazi reali di una galleria o di un museo, è in Rete che un’opera di net art va all...

DEMOing. A new emerging art form or just another digital craft?

Jonny looks around, confused, his train of thought disrupted. He collects himself, and stares at the teacher with a steady eye. ‘I want to code demos,’ he says, his words becoming stronger and more confidant as he speaks. ‘I want to write something that will change people’s perception of reality. I want them to walk away from the computer dazed, unsure of their footing and eyesight. I want to write something that will reach out of the screen and grab them, making heartbeats and breathing slow to...

Studying world society

The truth of social experience is always local, but we need to extend ourselves to grasp what kind of world society we live in. Such a global society is constituted by power relations, but the bridge to an understanding of our common humanity is moral. Morality is the ability to make personal judgements about the good and bad behaviour of people, including ourselves. Anthropology ought to be a means of helping us to do that more effectively. There is no guarantee that people in the future will w...

net art e Virtual Museums (2)

Musei e archivi sono depositari di una quantità di informazione e di cultura spesso inaccessibile per motivi di vario tipo – limitatezza delle strutture, delicatezza delle opere, esigenze di conservazione etc. Rendere accessibile tutto ciò tramite la Rete non limita affatto – come si riteneva all’inizio – l’accesso diretto alle opere e alla struttura reale del museo, anzi piuttosto la promuove, e nello stesso tempo consente potenzialmente a chiunque l’accesso a risorse di grande valore e che alt...

Interview with Marta de Menezes

Interview with Dalila Honorato

Interview with Adam Zaretsky

Interview with Jadwiga Charzyńska

Interview with Delma Rodriguez

Interview with Olga Kisseleva

Interview with Anna Dumitriu

Interview with Luz María Sánchez

Interview with Danielle Siembieda

Interview with Freddy Paul Grunert

Interview with Elif Ayiter

Interview with Roberta Buiani

Interview with Bill Seaman

Interview with Roger Malina

Interview with Christa Sommerer

Interview with Annick Bureaud

Interview with Leonel Moura

Interview with Nina Czegledy

Interview with Stelarc

Interview with Derrick de Kerckhove

Interview with Margarete Jahrmann

Interview with Jaromil