Can Organized Networks Make Money for Designers?
My interest in this talk is to consider what the political concept of organized networks might mean for designers wondering how to make a buck. I know for sure that I won't be able to offer a one-size-fits all business model, so if that's what you were hoping for, then be disappointed now. Instead, I will focus on what I consider the primary conditions that attend the practice of collaboration in an era of network cultures and informational economies.
The Three Basic Forms of Remix: A Point of Entry
For the Selective Remix the DJ takes and adds parts to the original composition, while leaving its spectacular aura intact. An example from art history in which key codes of the Selective Remix are at play is Marcel Duchamp’s Fountain (1917); this work consists of an untouched urinal (save for a traditional artist signature) to reinforce the question, what is art?
The technology of video is now as common as a pencil for the middle classes. People who never even considered working seriously in video find themselves with digital camcorders and non-linear video-editing software on their personal computers. They can set up their own “television stations” with video streaming via the Web without much trouble. The revolution in video-display technologies is creating massive, under-utilized screen space and time, as virtually all architecture and surfaces become...
Collaboration. Seven notes on new ways of learning and working together
Facing the challenges of digital technologies, global communications, and networking environments, as well as the inherant ignorance of traditional systems towards these, 'working together' has emerged as an unsystematic mode of collective learning processes.
For any reason or no reason – on virtual (extra-)territoriality
The virtual embassy in Second Life will be a copy of a real world embassy: The House of Sweden, situated in central Washington DC next to a big park and a river. The embassy was developed as a consequence of the new politics on architecture. A competition was announced by the Swedish National Property Board (SVF) in 2002 and the winning proposal, designed by Gert Wingårdh and Thomas Hansen opened 2006. House of Sweden is a concept developed in collaboration between the Swedish National Property ...
La politica e le tecnologie della trasparenza
Grazie alla trasparenza delle ICTs, l’e-government può assicurare “il comune di vetro”, ma dentro la teca non c’è più niente da vedere perché ogni tensione conflittuale che unicamente sostanzia di sé il potere è neutralizzata. Nelle sale dei consigli comunali si decide sempre meno e senza assumersi la responsabilità di scontentare qualcuno.
G/MOL Space Project (Beta1)
The G/mol Space experimental project brings us nearer to Virtual Reality, and takes the morphology of the molecular shapes as initial reference… those structures revealed decades ago as the visual and interactive genesis of graphic computing. G/mol Space is a non profit-making investigation project.
Arte e biotecnologie
Soprattutto dalla metà degli anni ’90 del secolo scorso sono apparse forme espressive collegate a strumenti e approcci del tutto diversi da quelli di derivazione informatica. Pure spesso condividendo alcune delle istanze provenienti dallo stesso quadro filosofico e scientifico generale di riferimento e talvolta ibridandosi con tecnologie di derivazione informatica, queste nuove forme hanno fatto riferimento soprattutto alla dimensione organica, all’ambito della biologia, alle “discipline del viv...
Models, Knowledge, post-Fordism – all that Crackpot Science Fiction…
Science Fiction as a rotating hall of mirrors... there are two prominent figures within the wide boundaries of SF which I would like to discuss here: One is the model, the miniature, the other is the time machine.
Generic Infrastructures 
This movement of digital technology towards our everyday life and our daily encounters in the streets, which are themselves becoming a digital territory, a hybrid space made up of services and communication protocols, is – as we have seen - currently being negotiated by the logistics, retail, telecommunications and security industries.
Generic Infrastructures 
We are YOU, the most influential person of the year 2006, according to TIME Magazine. You fill the Wikipedia entries in your spare time, you blog your daily activities, you co-bookmark on de.l.i.c.i.o.u.s, upload your photos to flickr, you buy mating gear in Second Life, and mark your position on Plazer or Google Earth. You fill out the forms. Isn’t it time you start questioning the principles behind the formats? And, to make matters even worse, your naïve ideas of sharing are corrupting notions...
On Byways and Backlanes: The Philosophy of Free Culture
We see before us a turning in free culture. This turning, lies between the claims of the ordinary against those of the extraordinary, and suggests that we need to carefully examine our current situation. The ordinary highlights the fact that even in the beginnings of free culture there existed its middle and its end, that its past invaded its present, and even the most extreme attention to the present is invaded by a concern for the future.
Generic Infrastructures 
The coming decade will see the European nation states' monopoly of knowledge-power crumble; the digitally literate middle class will script its own forms of solidarity (with its nationally non-affiliated community), breaking with the 19th century democratic institutions (starting with the health, education and security systems), and triggering new class wars between the disempowered majority of non-cognitariat unemployed and the cognitariat which abandons national solidarity.
Chaos TM and the Aesthetics of Active Passivity
The global society, born from the contingent spread of capital over new physical territories (Eastern Europe, Southeast Asia), is not the result of capital spread over certain geo-political lines (states, etc.), but of disappearance of the very borders of these territories/states. The new territories are not at all physical, but fields of science, communication technologies, cyberspace, art and culture, and, last but not least, the human body.
Control through neoliberal democracy
Histories of the world (that seems to be without a world, as reference to Alain Badiou “worldless world”) cannot be read as an excess, or as an error or a mistake to be evacuated as soon as possible. It is a paradox: developing such histories today means linking them to new media technology, and it is becoming obvious that what was very local has to be connected to global migration, to exclusion of bodies, – to migratory transitional bodies that are really pushed to the edge of society.
Ready for Action
We have a critical vocabulary to understand the power of media in terms of its ideological effects. Yet we lack a vocabulary to understand the power of media otherwise: that is, in terms of its ability to transmit affects. During at least the last forty years, criticism has focused on the social and cultural construction of knowledge. It has directed attention toward the conditions that make meaning possible.
The Creative Common Misunderstanding
In his blog entry "Creative Commons Is Broken," Alex Bosworth, program manager at the open source company SourceLabs, points out that "of eight million photos" posted under a CC license on Flickr.com "less than a fifth allow free remixing of content under terms similar to an open source license. More than a third don't allow any modifications at all.
E anche quest’anno, fra il 31 agosto e il 5 settembre, le sirene di Linz hanno attratto migliaia di partecipanti – provenienti davvero da ogni parte del mondo, e soprattutto dall’Oriente (Corea, Cina, Giappone) e dall’America (Usa, Canada) – per portarli a confrontarsi con i temi, le opportunità, le proposte e i problemi legati in particolare al design delle interfacce: sotto l’ombrello, come abbiamo detto, del concetto di Simplicity, associato/contrapposto all’arte della complessità. ...
Ormai è chiaro che il rapporto tra uomo e robot all’inizio del 2000 è esattamente proporzionabile al rapporto che c’era tra uomo e PC alla fine del ‘900. Quindi tanto vale iniziarci a fare i conti e preparare culturalmente le nostre società, in un processo che neghi le mistificazioni e che viceversa porti certi elementi delle future società a diretto contatto con il pubblico.
La trasformazione multimediale dei linguaggi comunicativi
Multimedialità sintetizza la possibilità di muoversi fra linguaggi attraverso un unico medium digitale e la possibilità di una nuova complessità comunicativa attraverso di essi, fino a negare la “forma compiuta” dei linguaggi espressivi e della narrazione lineare occidentale.
Ethics and Politics in Society of the Spectacle
In a world torn apart by poverty and war, is there any reason why one should be the least interested in the philosophical interplay between ethics and politics? Put otherwise: in a world that is, by most people's standards, unethical, is there any room left for an authentic engagement in what constitutes, or should constitute, an ethical approach toward the continuation of democratic public discourse?
Precarity, Social Movements and Political Communication
Identity, the “us” capable of traversing subjectively (or not) a group of persons and sustaining this group in a prolonged collective action, depends, in good measure, on communicational effects, as much in creating an internal dialogue and the (auto)construction of a communal meaning from inside each experience as in the “reception” and interiorization of “external noise.”
Tempo – Bidimensionale nell’Arte e nella Scienza
Le necessità del cambiamento mentale sono percepite anticipatamente dall’arte ed in seguito dalla trasformazione dei paradigmi della scienza. La tridimensionalità dello spazio e l’unicità del tempo appartengono ad un modello di percezione cartesiana del mondo nella quale si ritiene che le immagini siano una riproduzione fedele della realtà. In vero la percezione umana è storicizzata in quanto si modifica come conseguenza della capacita creativa dell’uomo di costruire modelli mentali innovativi d...
Precision + Guided + Seeing
A large body of theoretical work has focused on the delocalizing or deterritorializing effects of real time technologies. They are often regarded as having contributed to the evacuation of geographical space, overriding the specifics of place and distance. Virilio, for example, has often suggested that real time technologies and their accompanying dimension of "liveness" have prompted the disappearance of physical space - in other words, that "real time" has superceded "real space".
The New Dialectic of Play
As expected, the game show has received fierce criticism, especially from left-wing cultural critics and political parties. But that is hardly important. What is more important is that industrial-age definitions of play and work no longer apply to the contemporary game.
The Stuff of Culture
As culture is infusing more and more aspects of contemporary life, and the range of producers is widening but the special status of the artist and the social capital attached to this position, is being eroded. Artists are becoming, again, artisans, not fundamentally different from others creative producers.
Multisensory interactive installation
This paper presents the “Multisensory Interactive Installation,” (MII) a musical interactive installation based on Kandinsky’s paintings, through which a user can become a painter and a composer simultaneously. The painting’s visual elements are synesthetically linked to musical elements: each color is linked to a specific instrument and chord while each shape is linked to a specific rhythm.