“Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather (…)” (Barlow 1996).
In this paper I use a recent research creation project and its mobile component (the TiP lab) to draw attention to the importance of regarding the city as an entanglement of sometimes evident, sometimes hidden naturecultural geographies and more-than-human encounters. I argue that while official narratives are not interested in narrating such vibrant multidimensionality, traditional cartographic practices don’t seem to be able to seize them.
The fusion of human and technology takes us into an unheard world, populated by quasi-living species that would relegate us to the rank of alienated agents, emptied of their identity and consciousness. I argue instead that our world is woven by simple, though invisible, perspectives, which may renew our ability of judgment and our autonomy, I have called Anoptical Perspectives.
According to Edward O. Wilson, human beings have an “innate tendency to focus on life and lifelike processes.” And art writer Jack Burnham even maintained that “art is a form of biological signal”.
Diffractive Technospaces undertakes a redefinition of the relationship between space and representation, beginning from a revision of both according to a performative, non-representational perspective. Here, representation is not refused, but differently articulated in a relation of reciprocity with the same articulation of technospaces.
The tesseract is a gravitational wormhole that represents the physical compression of space that circumvents time in order to move from one location in spacetime to another. The index, as part of the body, but also the mechanism for applying a collapsed signification, requires both utterance (mediation) and event (temporal-frame) in order to create cognitive meaning.
[ITA] Il fenomeno Media Art nasce dalle relazioni che hanno caratterizzato il mondo degli audiovisivi, del cinema, dei media e dell’arte contemporanea.
[ENG] The phenomenon of Media Art arises from the connections that have affected the world of audiovisual, cinema, media and contemporary arts.
New ways of using space are emerging and moving towards real time management. The architect has perhaps become a super programmer? In this perspective, we can say that the present city is partly an expression of the 20th century urban and technological utopianism.
[ITA] Se penso alla luce penso a un'energia e penso a quegli organi - come l'occhioo - che la rivelano, come scrisse Gyorgy Kepes.
[ENG] If I think about light I think about an energy and I think about those organs - like the eye - that reveal it, as Gyorgy Kepes wrote.
Rhizome, long before that it became the inspired intro of Mille Plateaux, was published as a stand-alone essay, influencing – in the second half of the seventies – student movements, workerist organisations and political groups.
[...] Nevertheless we can find an explicit use of “pattern” as a technical word in a variety of disciplines ranging from science or art to craftsmanship, such as tailoring, software design, architecture, finance, trading, knitting, interface design, decoration, data mining, machine learning, medical diagnosis and many more.
[ITA] Presentato al pubblico ad ottobre 2012 con una mostra evento, Tapzy è un progetto di arte ibrida, che vive ormai da un anno grazie all’interazione del suo protagonista – un uomo elefante dal look clownesco – in contesti diversi contemporaneamente, on line ed off line. [ENG] Unveiled to the public in October 2012 with an event exhibition, Tapzy is a project of hybrid art, who lives through the interaction of its protagonist – an elephant-man with a clownish look- in different contexts at t...
[...] In this manner, by demonstrating the logic in the creation of new technological forms and new identities, art articulates the primary task of the individual living in the age of new technologies: the construction of a living future (that is, a future that endows us with freedom), and not a dead, mechanized future that is being built without our participation.
One thing that is central to think is how technologies, and more specifically interfaces, shape our modes of perception and interaction, and thus our everyday reality, through their "narrative" and ways of representation. It is a vast topic, so this short article will focus on Apple' s GUI (Graphic User Interface) evolution to parallel it with the evolution of the representation of space in Western art, and, hopefully, draw some conclusions, and even more desirable, open some questions.
The arts, science and technology are experiencing a period of profound change. Explosive challenges to the institutions and practices of engineering, art making, and scientific research raise urgent questions of ethics, craft, and care for the planet and its inhabitants. Unforeseen forms of beauty and understanding are possible, but so are too unexpected risks and threats.
I want to thank the organizers of the International Conference on the Information Society (i-Society 2012) here in London for inviting me to be a keynote speaker. My favorite British writer is George Orwell, and one of the questions that I will ask in my lecture is: if he were alive today, what would George Orwell think of the Information Society?
There were about 150 people in the audience. I spoke for almost two hours, mostly extemporaneously. Afterwards, there was a long question-and-answer session. There were some truly brilliant questions. I was especially impressed by one young man, who wondered if my critique of “binary oppositions” did not run the risk of itself instituting a binary opposition between my critique and the dualisms that I criticize. I said that he was right.
E’ universalmente riconosciuto il forte legame tra la Matematica, mezzo per la scoperta e la descrizione della realtà e l'Arte che questa stessa realtà vuole raffigurare. L'Arte classica obbedisce a regole su misure e proporzioni, gli artisti (in senso lato: pittori, scultori, architetti) utilizzano il rettangolo aureo, fanno ricorso alla sezione aurea, alla teoria delle proporzioni che era alla base della Geometria e della Scienza Greca.
We were asked to consider the Internet of Things (IoT) from the user’s viewpoint. Well, my viewpoint is exactly this, since I’m neither a company director nor a software coder or a hardware creator. From an user’s viewpoint I think we are undergoing a big transformation.
L'oggetto delle matematiche - ordine immanente nella Natura - si discopre alla mente attraverso un processo d'astrazione; appunto per ciò le matematiche non sono soltanto scienza, rappresentazione di quell'oggetto, sì anche arte, cioè espressione del soggetto che le costruisce, secondo le sue intime leggi.
Holography suggests a new visual universe within a culture where the visual simulation is the most effective communication system; and it let us reflect about the need for a more comprehensive definition of “image”. We can believe that future images will also be holographic and that we shall communicate more and more through them, in a delicate balance between presence and absence, immediacy and remoteness, present and past, materiality and immateriality, matter and energy.
More than a pure form of simulation the will to clone is a perfect union of technology and discrimination – the desire to end otherness and to multiply the same. Cloning is the science of advanced prejudice which digitalized genetics makes possible. The age old biological roles of Father and Mother are here reduced to coding. When the clone does not turn out as we had hoped, and surely none will, we can blame the matrix. Some fancy that the clone is a twin but it is really merely a genetic doubl...
La matematica, intesa come attività cognitiva umana e non luogo ideale di perfezioni logiche astratte calate da qualche iperuranio platonico, permette di muoversi tra il certo e l’incerto alla ricerca del possibile e del plausibile. Nella sua natura più profonda, essa rispecchia l’attitudine umana alla ricerca di configurazioni,di pattern ricorrenti, di analogie in sistemi anche assai diversi tra loro, tutte cose da cui dipende il nostro retaggio evolutivo.
Collaboration is difficult. Usman Haque used the Prisoners Dilemma to show that voting selfishly always gives you more gain. It is only when you can start to consider making points or making meaning for the group as a whole that you can actually see to your small sacrifice in collaborating creates benefit for the group as a whole and consequently for you. But this takes trust in the people in your immediate neighbourhood.
This paper was originally presented at the International Conference “Consciousness Reframed XI – Making Reality Really Real”, Trondheim, November 4 – 6, 2010. It was published in the volume R. Ascott, E. Gangvik, M. Jahrmann (eds.), Making Reality Really Real - Consciousness Reframed XI, Trondheim, TEKS Publishing, 2010
In his article for Noema (Volume 57, 2010) Pier Luigi Capucci draws attention to many of the complexities of simulation. He points to the very intimate nature of simulation for humans because even our oral and written languages are simulations with which we attempt to give the world meaning.
Presented with the reality, which is at the same time still half-fictional, of bringing robots or androids into our social world, I believe that we are being offered the precious gift of an opportunity for humanity to grow and develop, to untangle the complex knots binding us to our current stagnation, to take real control of our destiny and improve our lives.