Sul concetto di Media Art / On the Notion of Media Art
[ITA] Il fenomeno Media Art nasce dalle relazioni che hanno caratterizzato il mondo degli audiovisivi, del cinema, dei media e dell’arte contemporanea. [ENG] The phenomenon of Media Art arises from the connections that have affected the world of audiovisual, cinema, media and contemporary arts.
Architectures of Interaction, Architectures of Communication
New ways of using space are emerging and moving towards real time management. The architect has perhaps become a super programmer? In this perspective, we can say that the present city is partly an expression of the 20th century urban and technological utopianism.
Luci, tecnologie, arti… / Lights, Technologies, Arts…
[ITA] Se penso alla luce penso a un'energia e penso a quegli organi - come l'occhioo - che la rivelano, come scrisse Gyorgy Kepes. [ENG] If I think about light I think about an energy and I think about those organs - like the eye - that reveal it, as Gyorgy Kepes wrote.
In the Name of the Pattern
[...] Nevertheless we can find an explicit use of “pattern” as a technical word in a variety of disciplines ranging from science or art to craftsmanship, such as tailoring, software design, architecture, finance, trading, knitting, interface design, decoration, data mining, machine learning, medical diagnosis and many more.
Tapzy: a post-(human)Iconkiller?
[ITA] Presentato al pubblico ad ottobre 2012 con una mostra evento, Tapzy è un progetto di arte ibrida, che vive ormai da un anno grazie all’interazione del suo protagonista – un uomo elefante dal look clownesco – in contesti diversi contemporaneamente, on line ed off line. [ENG] Unveiled to the public in October 2012 with an event exhibition, Tapzy is a project of hybrid art, who lives through the interaction of its protagonist – an elephant-man with a clownish look- in different contexts at t...
Art and Science as the Conjectured Possible
[...] In this manner, by demonstrating the logic in the creation of new technological forms and new identities, art articulates the primary task of the individual living in the age of new technologies: the construction of a living future (that is, a future that endows us with freedom), and not a dead, mechanized future that is being built without our participation.
Apple returns to the symbolic
One thing that is central to think is how technologies, and more specifically interfaces, shape our modes of perception and interaction, and thus our everyday reality, through their "narrative" and ways of representation. It is a vast topic, so this short article will focus on Apple' s GUI (Graphic User Interface) evolution to parallel it with the evolution of the representation of space in Western art, and, hopefully, draw some conclusions, and even more desirable, open some questions.
Aesthetics of transition. New metric of the body
The arts, science and technology are experiencing a period of profound change. Explosive challenges to the institutions and practices of engineering, art making, and scientific research raise urgent questions of ethics, craft, and care for the planet and its inhabitants. Unforeseen forms of beauty and understanding are possible, but so are too unexpected risks and threats.
Political Philosophy of the Information Society
I want to thank the organizers of the International Conference on the Information Society (i-Society 2012) here in London for inviting me to be a keynote speaker. My favorite British writer is George Orwell, and one of the questions that I will ask in my lecture is: if he were alive today, what would George Orwell think of the Information Society?
What is the Meaning of Life?
There were about 150 people in the audience. I spoke for almost two hours, mostly extemporaneously. Afterwards, there was a long question-and-answer session. There were some truly brilliant questions. I was especially impressed by one young man, who wondered if my critique of “binary oppositions” did not run the risk of itself instituting a binary opposition between my critique and the dualisms that I criticize. I said that he was right.
Sticky: Perturbazioni volontarie
E’ universalmente riconosciuto il forte legame tra la Matematica, mezzo per la scoperta e la descrizione della realtà e l'Arte che questa stessa realtà vuole raffigurare. L'Arte classica obbedisce a regole su misure e proporzioni, gli artisti (in senso lato: pittori, scultori, architetti) utilizzano il rettangolo aureo, fanno ricorso alla sezione aurea, alla teoria delle proporzioni che era alla base della Geometria e della Scienza Greca.
The Internet of Things from the user’s perspective
We were asked to consider the Internet of Things (IoT) from the user’s viewpoint. Well, my viewpoint is exactly this, since I’m neither a company director nor a software coder or a hardware creator. From an user’s viewpoint I think we are undergoing a big transformation.
Cosmo e Caos
L'oggetto delle matematiche - ordine immanente nella Natura - si discopre alla mente attraverso un processo d'astrazione; appunto per ciò le matematiche non sono soltanto scienza, rappresentazione di quell'oggetto, sì anche arte, cioè espressione del soggetto che le costruisce, secondo le sue intime leggi.
Simulation beyond perspective
Holography suggests a new visual universe within a culture where the visual simulation is the most effective communication system; and it let us reflect about the need for a more comprehensive definition of “image”. We can believe that future images will also be holographic and that we shall communicate more and more through them, in a delicate balance between presence and absence, immediacy and remoteness, present and past, materiality and immateriality, matter and energy.
The Impossible Clone
More than a pure form of simulation the will to clone is a perfect union of technology and discrimination – the desire to end otherness and to multiply the same. Cloning is the science of advanced prejudice which digitalized genetics makes possible. The age old biological roles of Father and Mother are here reduced to coding. When the clone does not turn out as we had hoped, and surely none will, we can blame the matrix. Some fancy that the clone is a twin but it is really merely a genetic doubl...
Il Design e la Matematica al Tempo dell’Informazione
La matematica, intesa come attività cognitiva umana e non luogo ideale di perfezioni logiche astratte calate da qualche iperuranio platonico, permette di muoversi tra il certo e l’incerto alla ricerca del possibile e del plausibile. Nella sua natura più profonda, essa rispecchia l’attitudine umana alla ricerca di configurazioni,di pattern ricorrenti, di analogie in sistemi anche assai diversi tra loro, tutte cose da cui dipende il nostro retaggio evolutivo.
Stories of competition and collaboration
Collaboration is difficult. Usman Haque used the Prisoners Dilemma to show that voting selfishly always gives you more gain. It is only when you can start to consider making points or making meaning for the group as a whole that you can actually see to your small sacrifice in collaborating creates benefit for the group as a whole and consequently for you. But this takes trust in the people in your immediate neighbourhood.
The sensible reality between obviousness and uncertainty
This paper was originally presented at the International Conference “Consciousness Reframed XI – Making Reality Really Real”, Trondheim, November 4 – 6, 2010. It was published in the volume R. Ascott, E. Gangvik, M. Jahrmann (eds.), Making Reality Really Real - Consciousness Reframed XI, Trondheim, TEKS Publishing, 2010
Jean Baudrillard on Simulation and Illusion
In his article for Noema (Volume 57, 2010) Pier Luigi Capucci draws attention to many of the complexities of simulation. He points to the very intimate nature of simulation for humans because even our oral and written languages are simulations with which we attempt to give the world meaning.
Towards a Unified Existential Science of Humans and Androids
Presented with the reality, which is at the same time still half-fictional, of bringing robots or androids into our social world, I believe that we are being offered the precious gift of an opportunity for humanity to grow and develop, to untangle the complex knots binding us to our current stagnation, to take real control of our destiny and improve our lives.
When information and biology converge in the visualization of viruses
Technically speaking, computer and biological viruses are affiliated to two unbridgeable and well-separated spheres, one prevalently pertaining to the domain of information and the other to the one of carbon-based life. Their material formation contributes to such divergence: while computer viruses are normally fabricated by and partially depending on human agency, biological viruses are mostly understood as naturally occurring.
The Epistemological Turn: Technology, Bricolage and Design
The rapid development of technology – especially of information and communication technology – and the recognition of the essential complexity of most systems and phenomena are producing a series of crucial consequences, both theoretical and practical, among which the renunciation of the dream of perfect rationality and perfect control.
Rethinking Art as Intimate Science: Climate Art as a Hard Humanity
Re-reading the “Origin of the Species” by Darwin, on its 150th anniversary, one is struck by the lucidity and humility of the argumentation as well as the transformative power of its conclusions. Yet the scientific theory of evolution is still not widely understood or accepted by most people. The climate on our planet has never been stable, and climate variations have been one of the drivers of the evolution of the species on our planet.
Bio art is a new direction in contemporary art that manipulates the processes of life. Invariably, bio art employs one or more of the following approaches: 1) The coaching of biomaterials into specific inert shapes or behaviors; 2) the unusual or subversive use of biotech tools and processes; 3) the invention or transformation of living organisms with or without social or environmental integration.
Political Ecology And Our Rendezvous With Death
Consider the story of the soldier who meets Death at a crossing of the marketplace, and he believes he saw him make a menacing gesture in his direction. He rushes to the king’s palace and asks the king for his best horse in order that he might flee during the night far from Death, as far as Samarkand. Upon which the king summons Death to the palace and reproaches him for having frightened one of his best servants. ‘I didn’t mean to frighten him. It was just that I was surprised to see this soldi...
The car of the future
The "Car of the Future" is a Transformer (movie toys and action figures; device that transfers electrical energy between circuits) that changes its shape. This could be done with mechanical, electronic, and electromechanical technologies. Smaller modular units of the car, perhaps pods belonging to individuals, will combine together to form social vehicles.