I am currently researching a topic entitled “Possibilities and Importance of Physical Laws in Computer Games and Audio-Visual Presentations” as part of my PhD program of Z_node program of the HGKZ, Zuerich, Switzerland and University of Plymouth, U.K. (www.z-node.net).
Our life and culture in most of the world is thoroughly interwoven with computer based media and digitally created content. Such content comes in the form of non-interactive audio visual such as CG in film but also as interactive content: games, media art and media enhanced public spaces. Physics and physical realities play an important part in the creation and presentation of these forms of media but are rarely seen as an important factor and are usually applied in such a way as to represent the underlying physical laws incompletely, modified ad-hoc or simply incorrectly.
I would like to explore the possibility that the perception of Physics and science in general is negatively impacted by the current state of such physics-law reproduction and use. The goal of this investigation would be to show and analyze this, find ways and methods for both scientists as well as content creators and artists to deal with physical realities and apply some of the findings to actual real-world implementations.
The survey questions are designed to get an insight into how video games in general and game physics – the representation of physics and physical realities in video games – in particular is perceived by practicing physicist. The survey will also explore how one could bridge the gap between game entertainment and real science.
The survey consists of 33 questions about physics, science, video games and game physics and takes approximately 20-30min to complete.
It is managed by the “SurveyMonkey” webservice and accessible from here: www.surveymonkey.com/s.asp?u60203416411
Context and Contact
This survey is part of a sequence of surveys and interviews with game players, game developers, media artists and scientists. Author: Andreas Schiffler