Pour la version française :
THE DANIEL LANGLOIS FOUNDATION GRANTS NEARLY HALF A MILLION TO 15 PROJECTS
Research Grant Program for Individual Artists or Scientists
The Daniel Langlois Foundation for Art, Science, and Technology has just granted nearly half a million dollars to 15 projects by artists dedicated to merging art and science through the use of new technologies.
The Foundation received 302 applications during its 2002 call for projects for The Research Grant Program for Individual Artists or Scientists. Its international jury examined 129 of the projects, selecting 15 to benefit from the Foundation’s program for individuals. Of the projects chosen, seven are from the United States and six from Canada. Other projects also come from India, the Netherlands and Yugoslavia.
Besides Mr. Daniel Langlois, the jury included Ms. Pat Binder (Argentina/Germany), Mr. Andreas Broeckmann (Germany), Mr. Luc Courchesne (Canada) and Mr. Jean Gagnon, the Foundation’s director of programs. This year, grants range from $9, 454 to $57,200. *Below is a list of the grant recipients. A detailed description of each project will be posted on the Foundation’s Web site: http://www.fondation-langlois.org, in July.*
Jean Gagnon, Director of Programs
Jacques Perron, email@example.com
Program Officer for individual artists or scientists
T: (514) 987-7177
F: (514) 987-7492
PROJECTS SELECTED BY THE DANIEL LANGLOIS FOUNDATION FOR 2002
Research Grant Program for Individual Artists or Scientists
– Jim Campbell (San Francisco, California, United States)
Representing Simultaneous Images
Representing Simultaneous Images involves creating a series of artworks, each incorporating multiple video feeds to produce a single dynamic image. The goal is to explore different ways to display connected streams of information simultaneously without losing the subtlety contained in the original streams.
– Alan Dunning (Calgary, Alberta, Canada)
Representations of the Body in Liquid Media Spaces
Alan Dunning conducts technical and conceptual research into visualizing the human body’s biological output. This output is represented by patterns in moving liquid surfaces generated by the effect of a magnetic field on a ferrofluid.
– Beatrice Gibson (Mumbai, India)
Beatrice Gibson investigates the teleworker’s disembodied proximity by using a recording and poetic rearticulation of the teleworker’s voice in the acoustic space of an on-line environment.
– Trevor Gould (Montreal, Quebec, Canada)
Three Dimensional Blur with Digital Wind and Accessories
This experimental project focuses on the development of existing mould-making materials enhanced through digital manipulations in 3-D printing and through muscle wire manipulations. The project also reflects on what constitutes a human figure when this figure is reproduced as blurred movement arrested in 3-D space.
– John Klima (Brooklyn, New York, United States)
Terrain Machine is an analogue mechanical device interfaced to a digital
computer, creating a physical representation of the Earth’s surface. Relying
on accurate, scientific data sources, this project addresses issues
surrounding the representation and construction of our reality in its
– Chico MacMurtrie (Brooklyn, New York, United States)
Skeletal Reflections is an autonomous humanoid robotic sculpture that mimics gestures using only the basic structure of the human form, the skeleton. This machine without a skin represents the significant merger of sculptural practice with modern machine technology.
– Thomas McIntosh (Montreal, Quebec, Canada)
Ondulation explores a synesthetic relationship between air, water, sound and light. The work investigates a set of physical phenomena at the point where they overlap. The aim is to produce an audiovisual performance and a stand-alone installation.
– David Rokeby (Toronto, Ontario, Canada)
Common sense gathering and discursive structure for The Giver of Names project
This project builds on the research involved in The Giver of Names (1998). First, the system is provided with unsupervised ways to accumulate a sort of common sense through reading electronic texts. Then, an open mechanism is developed to generate discursive structure so that the system can construct paragraphs with some sort of coherent trajectory of ideas.
– RTMark (Loudonville, New York, United States)
CORPSE (Corporate Organism Replication and Patterning in a Simulated Ecosystem)
RTMark will create a Web-based, single- and multi-player computer game that treats corporations as organisms. Called CORPSE, the game engages players in a generative discourse about the consequences of allowing corporations to exist with minimal regulations. As well, the game serves as a home laboratory for exploring the legal conditions that might lead to entirely different emergent behaviour.
– Thecla Schiphorst and Susan Kozel (Vancouver, British Colombia, Canada)
whisper: wearable body architectures
whisper, a participatory installation, uses wearable computers and wireless computer communication, builds on physical practices such as dance improvisation, and manifests cultural and scientific theories of embodiment.
– Bill Seaman and Ingrid Verbauwhede (Los Angeles, California, United States)
The Poly-sensing Environment (toward the development of an integrated distributed technology exploring poetic/informational grammars of attention and functionality)
This interdisciplinary project seeks to develop research aimed at creating a poetic/informational interactive IT system that relies on multi-modal sensory devices. These devices collaborate in a distributed fashion and are linked to a dynamic virtual imaging environment and the Internet.
– Geoffrey Smedley (Gibsons, British Columbia, Canada)
Descartes’ Clown: the Roulette
Descartes’ Clown: the Roulette is a sculptural installation in the mode of the absurd. Like Descartes’ celebrated dream that lies at the foundation of modern science, the project is drawn from the unconscious, from dream fragments of great acuity.
– Stealth Group (Belgrade, Yugoslavia, and Rotterdam, the Netherlands)
3/4 process + 1/4 matter
The foundation is supporting the development of 3/4 process + 1/4 matter, a responsive design procedure in the boundary zone between fields of digital/media technologies and architecture.
– Igor Vamos (Troy, New York, United States)
Grounded will be a location-triggered random-access documentary that reveals histories of abandonment and conflict in a remote desert town. Viewers will experience this documentary on site, like a walking tour. The project involves developing a Web browser plug.
– Steina Vasulka (Santa Fe, New Mexico, United States)
Seven Spheres (working title)
After completing Of the North, the artist is now pursuing her obsession with round images by planning a large project with spherical images projected onto round, translucent screens.