What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies. They form images, they develop new aesthetics and offer new ways of understanding.
SPACE Media Arts announces artist commissions focussed on RFID
SPACE Media Arts is pleased to announce the commissioning of four new artworks focussed on Radio Frequency Identification (RFID) technology by artist collectives C6, boredomresearch, Processing Plant (Louis Philippe Demers and Philippe Jean), and Mute-Dialogue (Yasser Rashid and Yara El-Sherbini).
International new media art discourse is stimulated by festivals and events like ISEA2006 which form temporary cultural centers to represent, present and discuss networked and digital technologies. However by forming temporary centers we also tacitly create a notion of a periphery - with temporary centers also come temporary peripheries. In new media culture this is a paradox as much new media art, theory, and discourse reflects on the network itself and the elusiveness and redundancy of centers...
In occasione dell'edizione 2006 (21-25 giugno, Perugia e Umbertide) Rockin'Umbria presenterà il primo laboratorio della sua storia dedicato alla pratica della "visual music" eseguita dal vivo in concerti o eventi "live media", che trova applicazione anche all'interno di festival e club sotto le forme del vjing.
Prix Ars Electronica 2006: The Results
The Prix Ars Electronica, a trailblazer in the cyberarts since 1987, is organized by the Ars Electronica Center in cooperation with the ORF - Austrian Broadcasting Company's Upper Austria Regional Studio, the Brucknerhaus and the O.K Center for Contemporary Art. Four of its competitive categories - Computer Animation / Visual Effects, Digital Musics, Interactive Art and Net Vision - focus on digital media design.
eContent Award Italy 2006
eContent Award Italy nasce per promuovere la creatività e l'innovazione nel settore dei nuovi media, selezionare su scala nazionale i migliori contenuti digitali e promuovere la loro diffusione internazionale. La selezione prende in esame contenuti appartenenti alle categorie: eBusiness, eCulture, eEntertainment, eGovernment, eHealth, eInclusion, eLearning, eScience. I migliori prodotti di ogni categoria potranno rappresentare ufficialmente l'Italia al prestigioso World Summit Award 2007.
Online platform on art, design and technology in the Arab States
The UNESCO DigiArts Team organized an experts meeting on the evaluation and stocktaking of the Masters Module on Art, Design and Technology in the Arab States, in Dubai, United Arab Emirates at the Kitabat: Arabic Calligraphy and Typography Conference. Twenty one students completed the online part of the module and submitted project proposals in applying their newly acquainted skills in creative thinking, writing and design.
ISEA2006 Symposium Papers Online Forum
An important objective to ISEA2006 is enabling conversation and discourse between audience(s) and presenters. Toward that objective this years ISEA incorporates a single main track of presentations + artists presentations combined with a pre-publishing model. The reading of papers is not permitted. Instead authors will present their abstracts in the on-line Forum and then pre-publish full manuscripts weeks prior to the Symposium. The goal is to inform and influence both authors and audiences as ...
AE 2006 – Simplicity – the art of complexity
Tools originally conceived as ways to simplify life seem to have had just the opposite effect. And while industrialized societies show signs of being increasingly incapable of dealing with all the information that incessantly inundates them, the majority of mankind living in non-industrialized countries is still totally denied access to information technology. Thus, the enormous positive potential of this tool remains unused in important ways.
This workshop presents real time techniques and associated software such as MAX/MSP and Jitter applied to the fields of video, music, and performing arts. Its main objective is to enable and assist the participants in the creation of a computer application which they can utilize in live situations, performances, or at home.
Matematica e Cultura 2006
Tra i temi trattati nella nuova edizione: matematica e arte, matematica e applicazioni, matematica e cinema, matematica e teatro, matematica e letteratura, matematica e psichiatria, matematica e bolle di sapone, matematica e architettura. Il convegno è organizzato in collaborazione con il Dipartimento di matematica applicata e informatica dell'Università di Ca' Foscari.
Art-Place-Technology – International Symposium on Curating New Media Art
Art-Place-Technology will look at historical and current projects by some of the world's leading curators of new media art, and discuss how curating new media art creates interfaces with the art world, museum culture, media, publishing and academia. Art - Place - Technology Symposium is hosted by Liverpool School of Art and Design, Liverpool John Moores University in collaboration with FACT and Art Research Communication.
ARCO/Beep Acquisition Award 2006
Eduardo Kac received the ARCO/BEEP New Media Art Award for his work "Time Capsule" (1997). Beep is a Spanish company which is starting a collection of new media art with "Time Capsule". Time Capsule is an installation that consists of seven sepia-toned photographs, an x-ray, and a flat screen mounted with a microchip and a syringe. The piece further develops a performance by the artist that took place in 1997 at the Casa da Rosas, in Sao Paulo, Brazil.
Celebrating 40 Years of Leonardo
On the eve of its 40th anniversary, Leonardo/ISAST, like its namesake, is hitting its stride. The new Leonardos in our network are busy creating the new art forms of our age. To promote and document the work of these artists who work at the intersection of art, science and technology, Leonardo/ISASTpublishes several journals and a book series, co-sponsors conferences and events, sponsors an award program and collaborates with dozens of other like-minded organizations around the world.
CITYCLUSTER is a virtual-reality networking matrix, a creative high-tech container with original technological features, navigation, interactivity and graphic and content style. In which multiple environments, ambiences or cities both real and imagined, can be hosted, coexist and be interrelated within themselves through a common, virtual territory, interconnected by high-speed network, enabling remote participants to interact and collaborate in shared environments.
Il XXII Premio Oscar Signorini alla bioarte
La XXII edizione del Premio Oscar Signorini, in occasione dell'anno della Scienza e della Tecnica, volge l'attenzione all'espressione artistica della Bioarte La Bioarte, arte genetica o transgenica è una delle forme contemporanee di arte che avvicina la sperimentazione genetica e biologica, nell'ambito della vita artificiale, alla ricerca artistica.
Vida 8.0, 2005
The jury for the Vida 8.0 competition in Madrid - Chris Csikszentmihalyi (USA), Daniel García Andújar (Spain), Daniel Canogar (España), José Carlos Mariátegui (Peru), Fiona Raby (UK) and Sally Jane Norman (France / New Zealand) - reviewed 69 artworks that utilise artificial life concepts and techniques, received from 23 countries.
Nuove frontiere della rappresentazione digitale
Questo appuntamento vuole essere un'opportunità di confronto operativo, metodologico e progettuale tra diverse discipline accademiche (dall'informatica, alla linguistica, alla sociologia, alla geografia, all'antropologia), ma vuole anche aprirsi oltre i recinti universitari, agganciandosi alla realtà imprenditoriale del territorio che rende applicativa la ricerca tecnologica, bilanciandola con le richieste del mercato.
UNESCO Digital Arts Award 2005
The six jury members appointed by UNESCO with a balance of geo-cultural representation placed the highest value on this project in recognition of its innovative, artistic reflections on current urban environment, and its critical perspectives on the layering of old technology 'electricity' and new media within city infrastructures.