Loading posts...

The Myth of Meritocracy in Fine Arts

In a field like fine arts whose primary concern is subjectivity, what does meritocracy mean? Merriam-Webster defines it, “a system in which the talented are chosen and moved ahead on the basis of their achievement.” That is, a meritocracy assumes that achievement and reward are two separate issues. In sports, science, and business, for instance, meritocracy is relatively easy to define: winning competitions, discoveries, inventions, profits, and so on. Meritocracy is a system of rewarding based ...

(I)Migrants, Hegemony, New Internationalism

Exhibitions that are prepared as project(s) realizing the new internationalisation of the Third and Second Worlds demonstrate an incredible viability. It seems that these exhibitions have found a way to involve the “world”, and at the same time (and this is very important) to prolong their proper life. The inclusion of the Third World is also in the balance, with the proliferation of cultural studies in the capitalist First World, as the Second World (former Eastern Europe) is still (!) on the w...

The Rise of Media Philosophy

Lately, in German speaking countries a “media philosophy” debate has unfolded. [...] At least, the antagonists have so far failed to make clear what the controversy over this concept is all about - presuming there is one. From the outside it looks a failed cockfight over non-existing institutional arrangements, in a time of rising student numbers and shrinking education budgets. Like all academic disciplines, philosophy is also confronted with the rise of the computer. This has been the case for...

Estetica delle catastrofi

E’ importante chiedersi che cosa diventino le arti, arti quali ‘altra natura’ e, con un impulso ancestrale, arti frutto di processi intuitivi e produttivi dell’arte–tekhne. Che cosa diventino, non solo per effetto e insieme a quanto sta producendo l’era dell’informazione, ma anche per processi di fondo, dall’esplosione demografica alle modifiche dell’ecosistema. La sensibilità umana da una parte e, dall’altra, un sistema caotico; un dis–equilibrio fra un richiamo all’estetica delle origini, l’ai...

Due o tre cose che so di Eveline

Eveline è stata pensata per fare cinema e quindi se ne sta fuori dal Web. Eveline crede ancora che per condividere lo sguardo ci si debba incontrare, come si fa adesso quando si va a vedere un film. Una persona da sola seduta su una sedia scomoda davanti al monitor di un computer in attesa che compaia il francobollo animato è un’immagine patetica e straziante. Così come ci si sposta per andare al cinema, e sappiamo che questa pratica implica qualcosa di molto simile all’andare al tempio per riun...

An interview with Lev Manovich in Malmö

I think that basically what I’m saying is this, that you have two traditions in the history of using the computer to create art and moving images. On the one hand you have this traditional algorithmic tradition, with people like James and John Whitney who made beautiful, abstract algorithmic films, and today this tradition continues with lots of Flash art. Then we have this other tradition which begins in the seventies and really picks up in the eighties, with software that allows you to manipul...

The Quiet Revolution In Non-Profit Capacity Support

The economic downturn of the last three years once again served to highlight the tenuous institutional capacity most non-profits are forced to rely upon to survive in good times and bad. Many non-profits with exceptional programs had to consider closing because funding dried up and they had limited ability to support themselves. While the business environment is cyclical, capacity issues are a chronic problem for the lion’s share of non-profits globally. This will continue to be the case until t...

Electronic Cruelty

The definition of interactivity and spectacularity significantly changes with the hypothesis that interactive installation can take a ritual form. The root of the word spectacle is in latin spectaculum or spectare: to watch. It is related to the art of theatre that originated in and gradually replaced the ancient rituals in Western culture. It refers nowadays to the blend of mass-media and the entertainment industry, reflected in all segments of contemporary life to the extent that it has become...

Understanding the Medium of Video Game

Shown on giant screens, in vivid color, and with surround audio, movies are capable of impressive realism. Often they make viewers identify with their characters. Literature too can feel so real that one starts crying. Some of those feelings too are passive and active. The reason why we hardly hear anyone complain about the disconnect between what they see and what they feel in movies or novels, is because many of them engender active emotions in us. This is the difference between art and entert...

Notes on the cultural dimensions of software and art

When talking about software and art, we have to speak about aesthetics, that is engage the value systems that inform our experience of art, and our perceptions in general. References have been made to the traditions of Fluxus, Conceptual Art, or Net Art, each of which implies a set of assumptions about the ways in which to judge the artistic quality of artworks. Over the last 200 years, European culture has seen aesthetics of beauty, aesthetics of the sublime, aesthetics of ugliness, and aesthet...

Report – Creative Labour and the Role of Intellectual Property

This report is based on the survey I conducted for the fibrepower panel initiated by Kate Crawford and Esther Milne – ‘Intellectual Property-Intellectual Possibilities’ (Brisbane, July 2003). I wanted to explore in some empirical fashion the relationship between intellectual property and creative labour. Why? Largely because such a relationship is the basis for defining what is meant by creative industries, according to the seminal and much cited mapping document produced by Blair’s Creative Ind...

A brief overview of media art in Croatia (since 1960s)

Unlike other aspects of the arts, media art in Croatia has not yet received systematic treatment. The creation of this thematic slot (2002) is the first attempt to define the term media art in Croatia in its historic context, as well as to set up a relevant data base. Bearing this in mind, we are aware of possible shortcomings and have structured the document in a dynamic manner, thereby respecting the nature of media art itself as well as the need to fill in the gaps and double-check the inform...

Do Domain Names Matter?

Today, in 2003, this is what the future of the domain name looks like: For the major players, the system will remain more or less unchanged. There will always be a small cast of large organizations and companies who will have domain names with household recognition: ebay.com, fbi.gov, etc. But for the rest of us, we can increasingly rely on the fact that software is allowing users to build their own naming systems around their desktops, and then sharing and cross-pollinating those systems within...

My Email Is Longer Than Your Email: Gender in Online Communities

The internet is, at its heart, a network of information, designed to spawn communication and easy connections between sets of data. In this regard, it is a primarily feminine structure, despite the imposition of male hierarchical organization. While the network is out there, rhizomatic and widespread, the main interface - search engines - are a structure based on rankings and popularity. In other words, we navigate a feminine world by way of masculine strategies. We are, in a sense, organizing h...

Addio a Pierre Restany, lo spirito libero della critica

Restany non si occupava di arte tecnologica ma non era affatto estraneo alle tematiche di Noema. Pi? in generale, pu? essere considerato un esempio nel panorama dell'arte contemporanea. Viaggiatore infaticabile, frequentatore e spesso amico dei pi? grandi artisti e creativi fin dai loro esordi, era una persona lucida e aperta che nei fenomeni culturali, anche i meno appariscenti, sapeva riconoscere gli elementi innovativi, cogliere i risvolti, anticipare le ricadute.

Tecnologie del vivente (3)

Nuovi strumenti di conoscenza e di espressione emergono rapidamente e si affiancano a quelli tradizionali. Accanto alle culture del libro, nuovi media, come per esempio quelli ipertestuali e della realtà virtuale, creano ulteriori possibilità di conoscenza e di comunicazione. Questi strumenti, denominati genericamente “tecnologie cognitive”, chiamano in causa modalità cognitive legate a facoltà percettive e sensoriali trascurate eppure fondamentali. Attraverso i nuovi strumenti ritornano in gioc...

Gesamtkunstwerk

My argument is that the barrier that once stood between fine art conceptual thought and design conceptual thinking is being broken down as a result of globalisation. [...] I intend to study this by comparing the conceptual thoughts and theories of an internationally recognised fine art master (Joseph Beuys) with the work of a modern day multimedia designer, artist, hacker, performer and genius (Hans Bernhard). [...] Realistically designers are fundamentally different to artists in some ways, for...

Interview with Luis Miguel Girão

Interview with Roberta Buiani

Interview with Bill Seaman

Interview with Roger Malina

Interview with Pavel Smetana

Interview with Christa Sommerer

Interview with Annick Bureaud

Interview with Leonel Moura

Interview with Nina Czegledy

Interview with Alberto Abruzzese (Italiano)

Interview with Stelarc

Interview with Derrick de Kerckhove

Interview with Margarete Jahrmann

Interview with Jaromil

Interview with Laura Beloff

Interview with Alan Shapiro