What is the Meaning of Life?

There were about 150 people in the audience. I spoke for almost two hours, mostly extemporaneously. Afterwards, there was a long question-and-answer session. There were some truly brilliant questions. I was especially impressed by one young man, who wondered if my critique of “binary oppositions” did not run the risk of itself instituting a binary opposition between my critique and the dualisms that I criticize. I said that he was right.

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The Internet of Things from the user’s perspective

We were asked to consider the Internet of Things (IoT) from the user’s viewpoint. Well, my viewpoint is exactly this, since I’m neither a company director nor a software coder or a hardware creator. From an user’s viewpoint I think we are undergoing a big transformation. The Internet of Things comes out from an evolution process which involves calculation power, connections, networking, personal technologies, and that can be resumed in four phases.

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ECCS’11 a Vienna

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Notizie e riflessioni sulle linee emergenti dagli studi internazionali su complessità e reti.
Il resoconto di Valerio Eletti sulla European Conference on Complex Systems (ECCS’11) che si è tenuta dal 12 al 16 settembre 2011, che da quasi un decennio, ogni anno, riunisce studiosi dei sistemi complessi che vengono da università e centri di ricerca da tutto il mondo.

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Simulation beyond perspective

Holography suggests a new visual universe within a culture where the visual simulation is the most effective communication system; and it let us reflect about the need for a more comprehensive definition of “image”. We can believe that future images will also be holographic and that we shall communicate more and more through them, in a delicate balance between presence and absence, immediacy and remoteness, present and past, materiality and immateriality, matter and energy.

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The Impossible Clone

More than a pure form of simulation the will to clone is a perfect union of technology and discrimination – the desire to end otherness and to multiply the same. Cloning is the science of advanced prejudice which digitalized genetics makes possible. The age old biological roles of Father and Mother are here reduced to coding. When the clone does not turn out as we had hoped, and surely none will, we can blame the matrix.

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Web Documents Using Graphic Resources

Illustration 1. Graphinder looks for Dalí. Manuel Viñas Limonchi

The proposed interface, called graphinder, acquires the characteristics of the traditional toponymic search, i.e. searching via text, through the well-known browsers; but, in this case, the element to be introduced – the original referent of the search – is a graphic fragment or a complete image that becomes the core of an exploration among an infinity of web images linked to the first one according to their distinctive graphic qualities.

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Interview à propos de “sk-interfaces”

After having curated the seminal Art Biotech exhibition in France, in 2003, which has almost become the very manifesto of Biotech Art, five years later, the curator and media theorician Jens Hauser has proposed sk-interfaces, another impressive and cutting-edge exhibition “exploding borders in art, technology and society”. First staged in Liverpool, this exhibition has been further enlarged to be shown in the City of Luxembourg (2009-2010).

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ZOON – Un progetto del collettivo R.A.M.

Zoon è una creatura artificiale che esplicita la simbiosi esistente tra gli ambienti e i loro fruitori, che si spinge fino al farli divenire una cosa sola, suggerendo come spazio e tempo siano solo alcune delle dimensioni attraverso cui è possibile descrivere (e quindi interpretare) la realtà.
Il dialogo tra suono e movimento si fa interprete dei tratti essenziali di un luogo, suggerendone continuità con la presenza umana al suo interno.

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Il Design e la Matematica al Tempo dell’Informazione

La matematica, intesa come attività cognitiva umana e non luogo ideale di perfezioni logiche astratte calate da qualche iperuranio platonico, permette di muoversi tra il certo e l’incerto alla ricerca del possibile e del plausibile. Nella sua natura più profonda, essa rispecchia l’attitudine umana alla ricerca di configurazioni,di pattern ricorrenti, di analogie in sistemi anche assai diversi tra loro, tutte cose da cui dipende il nostro retaggio evolutivo.

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Stories of competition and collaboration


Arte e interattività


Contemporary look at the Visual Arts in the Mediterranean


Interviewing New Media Art Didactics


The sensible reality between obviousness and uncertainty


Jean Baudrillard on Simulation and Illusion


Editing the Future


New Media Art Education & Research (update)


SEAFair (Skopje Electronic Arts Fair) 2010


Towards a Unified Existential Science of Humans and Androids


Media Art History 2011 – Rewire


Conversation about Gianna Maria Gatti’s The Technological Herbarium


Consciousness Reframed 11 – Making Reality Really Real


When information and biology converge in the visualization of viruses


Un gesto per Gesti Vocali


The Pleasure of Light


Incontro su Web 2.0 e fenomeno del virale


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